by Fed1 » 05 Oct 2022, 15:57
Hi everyone, just wanted to give my opinion on the matter here. I think serve should be split in 2 parts: Decision and execution. Power, effect and location should be a decision made before the actual serve (thus it doesn't make sense to have a power bar/level), but the execution should be a time event, so pressing the button at the sweet spot of impact should give you the shot you decided in the first step. Obviously, the more power/precision should narrow down the sweet spot so hitting a perfect serve should be a bit trickier.
I also have a wild idea that can add more depth to the serve, but it can make it harder. What if we have a ball toss event? So, you decide Power, effect and location first, then you start the event (serve) with the strike button, then you have to release that button at the exact time (You know, when the ball is exactly in front of you), and then click it again in the sweet spot. Not releasing the button properly should reduce the chance of the serve going in (releasing to soon should go to the net, too late should be out), adding an extra layer of depth. Add that the fact that every serve animation is different, so the timing is kind of unique for each one, and you have a unique combination of depth to serve.
To make it a bit easier, you can add visual helpers both for power and events, so you'll know when to press the buttons.
Anyway, it's just an idea, hope someone likes it!
Thanks!