KINGBARBOZA wrote:
There is nothing more arcade than a pure rng based serve system void of any skill. I don't know what you are talking about with "optimal height of the ball to get max power". It is literally hold-down button + aim left or right, and then the game rolls the dice on whether the serve goes in or not, and what speed it will be at.
You are focusing on the visuals of a timing + power bar being arcadey, rather than thinking about the actual gameplay and mechanic.
The power bar and timing bar simply adds more skill and player-controlled elements to the serve. Have you ever played online, where at the moment it's just a complete dice roll on if you make a serve in or not, and aces are 90% of the time based on complete luck, it can be extremely frustrating as there is nothing you can do control whether you make an ace/fast serve, you just have to hope that you get lucky.
I mean, at some point, everyone masters the timing system, and all serves become similar, which is unrealistic. The serve decides the point in like 65-75% of the time in ATP, as well as TE4, which is extremely realistic. I think the real skill should be how you anticipate what kind of serve is coming and position yourself accordingly. Similarly, the skill for the server should be mixing things enough so that opponents are not able to anticipate the serve well. The current status of the game is OK, with the kick serve being a little weaker and should be made stronger to induce more position-based errors.
The proposed system sounds good as you evaluate the risk vs reward be selecting the power of the serve. Other games like FA Tennis use a Gaussian error system even if they have a timing system, so it is not 100% skill-based for them. I think the proposed system is certainly an upgrade over the current one. Hopefully, this comes with the January release. One suggetion I have is making the slice and kick dynamic, as almost all modern controllers have analogue triggers which can be used for this purpose.