Test Version #2

General discussions about the 3rd edition of Tennis Elbow

Postby Algo » 16 Sep 2008, 04:17

i just win my first match against lvl 2, 6-4 :)
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Postby Brad1981 » 16 Sep 2008, 04:37

In TE 2006 I never used the code. Movement was great.
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Postby Algo » 16 Sep 2008, 04:42

i've never had any problem with movement, i don't know what are you talking about, just a few moments kind of stuck to the ground but not always to need a cheatcode
:lol:
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Postby manutoo » 16 Sep 2008, 07:03

Brad1981, I added params in the Tennis.ini for the MTRUN command, so u'll be able to set it like u want... :)

But if u play against a CPU with 100% everywhere, it's normal that u're overwhelmed all the time... :roll:
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Postby Santiago92 » 16 Sep 2008, 19:21

What does "MTRUN" mean? How can I use it?
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Playing without cheatcode

Postby btaylor » 17 Sep 2008, 05:36

Yay!! I tried playing the CPU on level 2 and beat him 6-4,6-1! :D . Still feels like I'm playing in quicksand though... I suppose I got spoiled from using MTRUN so much. Gonna take some time to get used to volleying in normal speed 'cuz my side-to-side movements ain't nowhere near as effective. :?
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Postby Brad1981 » 17 Sep 2008, 06:08

Quicksand...that's the way it feels to me...it was kinda hard to describe but that's it.
Glad to hear about the tennis.ini params, Manu. Thank you.
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Postby manutoo » 17 Sep 2008, 06:59

Santiago92, MTRUN is a cheat code to run fast ; just enter it on ur keyboard while playing to activate it.

Brad1981 & btaylor, try to run at full speed in ur home/apartment, then stop as fast as u can to run in the opposite direction, I'm pretty sure u'll do that slower than ur Tennis Elbow player... ;)
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Inertia

Postby btaylor » 17 Sep 2008, 07:15

Manu...I get what you mean by inertia and the changing of direction at full speed, as a matter of fact I used to be pretty quick on the court (not too bad even now) :wink: and I would stop on a dime to reverse direction to cover a passing shot or a ball hit behind me, but my knees now cause me to think twice about that! My problem with TE2009 movement is more with the CPU's changing of direction. He seems to get to virtually every shot no matter where it is placed. Without MTRUN it's very difficult if not impossible to cover the same sorts of wide shots that the CPU seems to effortlessly get to. Maybe it's just mine and Brad's perception (but I don't think so) 8-) But it's all cool, the game is still a lot of fun!! :)
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Postby CC » 17 Sep 2008, 16:12

Manutoo,

It TE2009, it is very easy (maybe too easy) for me to angle the ball to either side. In TE2006, I play with the same keyboard and everything else, and I can barely get the strike over enough to hit the sidelines when I am not directly inline with them. Is there something in TE2006 that I can do (maybe an edit in a file?) to be able to better place the ball? I really like TE2006, and most of my time is spent playing it; I would love to be able to strike the ball using the keyboard in TE2006 as I can with the controller or as I can strike the ball with the keyboard in TE2009. I'll post this question in TE2006 also, as maybe it belongs there.

Thanks!
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Postby Brad1981 » 17 Sep 2008, 16:13

I like how the computer can get a lot of shots. In fact, at the higher levels, I wish the computer could get to more of them.
But, when watching the pros in real life, they can get to everything. Movement is a given in a basic rally. Even I can get to almost everything (on a hard court). It just doesn't seem like this in the game. The inertia feels more like that of a slippery court. Personally, I am able to change directions very quickly and run back and forth till the cows come home. :lol:
I understand and do not expect this to change how the game is affected/created; but this is just my personal real-life take/experience.
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Postby manutoo » 17 Sep 2008, 17:22

CC, there's no setting for that in TE2006, that's why I did TE2009... ;)
BTW, u didn't answer my PM... Is TE2009 more enjoyable for u now with the Arcade mode ..?


Brad1981 & btaylor, once again, u got me counting frame by frame Federer's run...

I got 2 examples, where he's doing side steps to come back to the center (so I guess his average speed is between 10 & 15 km/h), and Nadal is hitting a strike in the opposite direction of Federer run, on Masters Cup surface.
In both cases, Federer needs about 0.4s to stop his movement to the center. If we count he has a 0.2s reaction time (which is the average time I measured in my previous frame by frame counting), it means he needed about 0.2s to stop from a 5~10km/h run speed (he lost a few km/h during the first 0.2s, coz he was reaching is correct waiting position), moving about 30cm (one foot isn't moving, the other one just a bit, but his inertia center is).

In the other hand, I counted how much time my player in TE2009 needed when running at ~15km/h to stop and start to run again to reach the speed of 15km/h but on the opposite direction : about 0.65s for the whole process (with Speed & Tonicity at 75%, even not the max..!), and only 0.15s to stop (moving about 40cm), so the player can stop a bit faster than Federer, while running faster, and move a bit more distance (which is understandable, coz the initial speed is higher)...
About the acceleration, I point u to my previous post, somewhere lost in the middle of all my answers in this topic (which stated that the fatest TE2009 player was slightly beating Federer).

Brad1981, somehow, I doubt that u're much faster than Federer ... :whistle:
I think being on the court and seeing the action from the outside are 2 different things, and if u could see a video of urself & compare with ur player in TE2009, u'll see it's very comparable performance... (but with the TE2009 being somehow faster ;) )

Like I said in my previous post, just try to run in ur home, and look how much distance u need to stop (on low speed, u can stop without moving ur feet, so in this case, u need to look where's going ur pelvis, so it's harder to measure :) ).

Pro can get most of shots coz most of shots are not accelerations on the line, also, most of times, they don't move when their opponent is striking the ball, coz they already reached their correct waiting position.

So the problem could be that the CPU does too much accelerations near the lines... I'll have a look into that...
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Postby Brad1981 » 17 Sep 2008, 17:46

No please don't change how the CPU hits the ball. It's fine as it is. 8-)
In fact, I'm more concerned about the computer making so many errors than about the speed of my player. Even on normal speed, the computer often makes back-to-back errors. You had it good in the first several beta releases, but somehow it changed.
I will drop the topic about speed (unless many other people mention it when final version is released). I appreciate the fact that you will add params in .ini.
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Postby manutoo » 17 Sep 2008, 17:48

Brad1981 & btaylor, I just did a little set against the Varied CPU on Level 2 , and he didn't do too much acceleration near the line that I couldn't reach, many only 5 or 6 out of 85 points... (with 36 net approaches, & 9 aces, that's 40 rally points).

I got a thought, though... Maybe u're playing very close of the baseline ..? I stand about 2m after it, and the CPU regularly go to get some balls well 4 or 5m after it...

EDIT: Brad1981... could u detail a bit more the statistics (winner vs errors) & the parameters (MTRUN, CPU play style, etc...) to point out better the extra number of errors ..?
In most of my matches, the CPU does about the same number of errors than winners, and I have to fight hard to do more winners than errors... :P
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Postby S.Williamz » 17 Sep 2008, 18:26

I want to say again that I find the aiming to be too difficult, shots really go out way too easily, for me like 90% of all shots I try to hit accurately go out. It demands way too much timing to hit a shot near the lines, because now I'm afraid the shot will go out if I press for too long, and as a result, the shot ends up being a lot away from the lines.
I don't mean it should be easy to hit a perfect shot ON the line, I mean just aiming the ball near the lines should be much easier. I really feel like giving up aiming all together because it is way too risky...

Also, I feel many things that are realistic do not traslate to a computer game well at all...such as the random errors. I don't know if others feel the same way, but I find it extremely annoying that I am forced to hit a double fault, especially in online games, when it has nothing to do with my skill or anything...
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