Updated version :
- normal strike & short strike slightly faster (but depends of the power skill of your player's strike)
- better CPU positioning at the net
- MtRun cheat code fixed
- ball trajectories slightly less curved
- Top Spin for both players is set to 35 instead of 50, thus, ball trajectories are even slightly less curved
- icon displayed at left down corner sometimes after serve has been removed (it was a bug); now it should appear only when it's intended to
- other little fixes & tuning
At least 15 different persons downloaded the Test #2 so far, and I got only 7 persons writing comments, so the shy ones, stop to be shy and let me know what u think !
@Santiago92 & milos :
you're probably installing the Test #1, not #2. Check the version number displayed when you install the new version. (in the bar of the installer window, you should see => "Tennis Elbow 2008 Test 2 Setup")
Maybe u got the Test #1 coz of some caching on ur PC, or maybe at ur ISP level.
If it's really the Test #2, then try to install it in another directory.
Even if the test period was over, this version should let u play the warm up if it's correctly installed.
Is this problem occurring on Windows XP or Vista ..?
BallDiffScale & Precisionscale are for the "Arcade / Simulation Control" which is now shown in the "Help" screen; it makes the game much easier to play with "Arcade".
Basically, if you want a game super super easy, set them to :
BallDiffScale = 0
Precisionscale = 100
==> ball is never too hard to hit, and the precision is always maximal
>> sometimes, the backhand's also working sometimes, why is that?
coz u need to prepare ur slice early enough to make it sliced enough (ie: before the strike anim start), if not, then you'll see the normal strike.
>> side to side (non running) movement is too slow
The acceleration is already inhumanly strong..!
I checked, the player runs 100m in 12.4s, while their maxspeed is only about 30km/h ...
(max speed of real sprinters = ~40km/h, for ~10s for 100m)
Put ur Tonicity & Speed to 100 to have the max acceleration possible.
>> The shots that seem too slow are the short ball, slice, and lobs.
Slice should be slow, coz its main 2 purposes are :
- defense shot to slow down the game & give u time to reposition urself
- slow net attack, to give u time to reach the net before ur opponent hits his passing shot
I think lobs have a correct speed, i feel it's already very hard to catch them...
I corrected the short ball, hopefully, it'll be much better now...
>> because the player won't run, just split steps and therefore misses the ball
the run animation is purely a visual enhancement, and have absolutely no impact on the actual speed of your player...
As said a bit above, the acceleration is already inhumanly strong (not too much above human standards though)
>> shots it hits are really high all the time, it looks bizarre how they seem to go many meters over the net all the time
I checked, it was more like 1
meter above the net...
But I agree, it looked already a bit too much. I tuned some stuff to make it a bit lower.
But at 1st, the Top Spin was at 50, which is already for Top Spin specialists. Normal players should have 35, and flat players, well 0...
>> more balls should land right at the baseline, most are hit mid court at the moment
It depends of a few parameters... Mainly, hit the ball with your racket center & with a lot of preparation (= hold button for half a second at least) to send it more far.
I looked tennis lately, and a high % of balls end around the zone just a bit after the service line.
And in TE2006 the landing zone was always the same, I wanted to add some variety anyway...
1- yup, I did... The end of strike is more in front, less on the side
3- they are here, u can set the "Style" skill to :
0 : defender
1 : power baseliner
2 : puncher
3 : varied
4 : volleyer
5 : counter
4- hopefully October... U'll probably have a 30% discount
>> In the beginning i liked the safe strike and was even able to hit winners with it now you just cannot
I guess u meant the "normal strike" ( safe strike = no button pressed at all
It was possible to hit winners with it, coz the CPU was running slower (it enjoys the new acceleration boost as well
) and was running in less smart way for its positioning.
Now, it's very hard to hit a winner with the normal strike, but it's still possible to force your opponent to do fault if u master this strike (ie: send on left line, then on right line, while a bit in the court).