MichaelTA,
1) Sorry, I'm not sure to understand what you mean : if you start a new game & select the 1st Court for your coach, then exit the game and launch it again, then the Court is changed to clay in the Coach Center ? Or/and in your Player Training screen ?
There was a bug in the previous version which lead to starting with the Clay court ; so if you load a game saved in that version, you'll still have the Clay court.
2) That sounds very strange ; I just did a quick test and the tiebreak score evolved like expected. You mean you see several point descriptions popping up (eg: "winner from baseline") for each actual point added to the tiebreak score ?
3) This is working as intended (although this behavior will change once I will have ported the game to the Unity engine

), and this made notice a little glitch when changing the volume, so I just fixed that for the next update

4) Did you click "Give Up" on a match without any of your coached players ? If so, it's normal, as in such case the game will redo the whole match using the text-based match stuff.
I just did a try with a coached player match, and I got a "2/1 ret." like expected. (if you use "Continue Later", then the current match should be saved and reloaded once you go on)
5) This is working as intended
6) Move the mouse to see the skip bar at bottom of the screen, and click on the 3rd icon from the left
7) It shows the limit where the Energy will start to lower ; it's explained there :
https://www.managames.com/tennismanager ... _Game.html ; except in v0.90 I changed the formula from "Level = 100 - Stamina x 0.8" to "Level = 80 - Stamina x 0.6" (I'll update the docs within a few weeks

)
8) The Short Term Form is the skill from your player, visible in his Training Screen and text-based matches.
In the 3D match, you can check your player's Form of the Day by pressing F5
9) If you have a saved game just before it happens, please send it to me (HowTo =>
topic19-4589.php )
10) Yes, I'm not a native English speaker, so I often write sentences in a somewhat weird way...

So I very welcome any help fixing these issues !

Maybe you'd like to check the whole language file once the game is finished ?
Your rewording is easier to read, but I wanted to introduce the notion that some bad days from the Form of the Day are converted to Good Days (I'll have also to explain all this in the documentation).
Here the detailed explanation :
- with 80% in Concentration & Constancy, you'll have 25% of days where your Form of the Day will lower by 2% or more from your normal 100% state
- without the Upsetter talent, 10% of these days will be converted to good days, so it'll be 2.5% of the total days, and the 2% handicap will be changed to a 0.5% bonus
- with 1 star in Upsetter, 20% of these days will be converted to good days, so it'll be 5% of the total days, and the 2% handicap will be changed to a 1% bonus
- with 2 stars in Upsetter, 30% of these days will be converted to good days, so it'll be 7.5% of the total days, and the 2% handicap will be changed to a 1.5% bonus