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42nd Weekly Update : GUI Done !

Posted on September 21, 2015 by manutoo
1st Final Screenshot !

1st Final Screenshot !

Woh, woh, woh, big week !

It didn’t go as planned at all, but a lot has been done ! 8-)

So the 2D artist delivered all the final stuff to finish the menus & in-game GUI.

The issue is that he’s not much of a global designer nor a game artist technician ; he’s very good for all the middle stuff, though : creating visually appealing assets in Photoshop !

So I had to be a lot more implied in the global design than I thought I would, and I also did most of the grunt work to prepare the assets to be integrated in the game, often tuning them to adapt them to their specific needs. The good point from this is that I feel the result is much more mine than if I had to do nearly nothing.

And then now, all the menus are done, all the in-game GUI is done. This is a great step done toward releasing the game ! Also, I can now produce a video trailer for the game and then set-up the Steam Greenlight page : exciting times are ahead of us ! :-)

But the 2D artist didn’t stop there ; he went on a rampage, and delivered all the portraits I needed. So I also upgraded that part of the game, so the portrait selection works well enough.

This past week , I also created all the creature portraits, which was the final missing stone in the in-game GUI. I compiled all these portraits into one big 1920×1080 screenshot ; it looks awesome, but I can’t publish it, it’d be just too much of a spoiler..! :-P

So now, the game itself misses only the last specialization for the mage, the 3 specializations for the rogue, a few polishing here and there, and it’ll be all done ! I’ll have to set-up the payment process and I’ll be able to put it on sale on managames.com while waiting to get on Steam. So within 3 weeks, you should be able to get your hands on the game !

And this new week, I’m going to get into the video trailer production, but I have 1 big issue with Unity3D (again!) : in the new version of Unity, there’s a big bug that makes a lot of animations completely silly, thus I’ll have to reinstall a previous version, hoping it won’t corrupt my project… :-? (don’t worry, I’ll do a backup 1st ! ;-) )

I’ll try to do as well the Race bonus, and if I have time, I’ll start the Arcanist (or Battle Mage ?) specialization for the Mage.

 

And let’s say goodbye for now while watching  a series of final screenshots showing the 1st fight of the game ! :mrgreen:

2015-09 - Final - 1st Fight #01
2015-09 - Final - 1st Fight #02
2015-09 - Final - 1st Fight #04

2015-09 - Final - 1st Fight #05
2015-09 - Final - 1st Fight #06
2015-09 - Final - 1st Fight #07

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Posted in Development Diary, Milestone, Weekly Update |
« 41st Weekly Update : Indie Life #2
43rd Weekly Update : Harder than you think ! »

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