[TE4] Online Alpha Feedback

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[TE4] Online Alpha Feedback

Postby manutoo » 20 Jan 2021, 16:59

Hello,

finally the online mode is there, although still incomplete : it misses the Prediction engine, and thus the lag from the Delay will be fully felt, so it's really not recommended to play with people giving a Delay above 33ms (except if you have the nostalgia of TE3 during the years 2008-2011 :blackeye: ).

Anyway right now, I'd like to know if it works correctly : connection, no desync or not too many of them, no hanging, etc. So if you have the courage to give it a try, let me know if there's anything wrong. :jap:

1 big known issue :
For some reasons, the game can't pass my firewall today. It worked a couple of days ago, but today I had to turn off my firewall to be able to succeed the Connection Test. Let me know how it acts on your PC... :fear:

For the Router it works like for TE2013 : if your Router is UPnP (and this option is not turned off in its settings) then the game will be able to forward the game automatically ; else, you'll have to do it manually.

Hopefully, the Prediction engine, alongside the Push-through server (to be able to host more easily), and a limitation for the Talent choices, will come within a couple of weeks.
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Re: [TE4] Online Alpha Feedback

Postby Docbzh » 20 Jan 2021, 21:11

Hello manutoo. I can't acess to the online menu despite having my game up to date. Or maybe I didn't see correctly where that menu was?
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Re: [TE4] Online Alpha Feedback

Postby manutoo » 20 Jan 2021, 22:00

Ouch, I had forgotten the menu was shown only when the DevMode was active..!

It's fixed in the new update, you can get it from the Patcher right now, or from the full install in a few minutes. :yes:

Note : it's located in the Training Club menu.
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Re: [TE4] Online Alpha Feedback

Postby JiJo » 20 Jan 2021, 23:38

Hi, i tried playing an online match with someone but the game was red for him. It also said that players could join me but that my ping to the central server was of 0ms. I saw 2 people hosting and they were also red for me.
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Re: [TE4] Online Alpha Feedback

Postby manutoo » 21 Jan 2021, 05:45

JiJo & Everybody,
I found the bug : I had done some weird tests for the router and I had forgotten to remove them, so it couldn't work normally... :sweat:
It's fixed in today's build ! :yes:

EDIT:
JiJo , if you get 0ms, click on "IP Override" to clear it.
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Re: [TE4] Online Alpha Feedback

Postby JoaoPereira » 21 Jan 2021, 13:40

perhaps this is out of topic, but is there any way to force update the build instead of having to wait for the weekly check?

this is actually something I don't understand. why design the update system on a week long basis instead of a run based check? guess it spares some network requests and server workload but can't imagine it being a costly operation.
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Re: [TE4] Online Alpha Feedback

Postby manutoo » 21 Jan 2021, 13:45

JoaoPereira,
in-game, click on Settings -> Misc Options -> Check for New Version.
And if you already have a version with the Patcher, you can also launch : Windows Start Menu -> Tennis Elbow 4 -> TE4 - Patcher.

The auto-update is on weekly basis because if there's a bug, I want to limit the number of people getting it, so I could fix it quickly before everybody gets annoyed by it... :blackeye:
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Re: [TE4] Online Alpha Feedback

Postby JoaoPereira » 21 Jan 2021, 15:11

manutoo wrote:JoaoPereira,
in-game, click on Settings -> Misc Options -> Check for New Version.
And if you already have a version with the Patcher, you can also launch : Windows Start Menu -> Tennis Elbow 4 -> TE4 - Patcher.

The auto-update is on weekly basis because if there's a bug, I want to limit the number of people getting it, so I could fix it quickly before everybody gets annoyed by it... :blackeye:


I see.

tried to check for a new version but nothing yielded. when entering a training match, graphical indication still points to the 0.31 build. (see attachment)

EDIT: patcher solution worked though, downloading it now. in game solution might be buggy though.
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Re: [TE4] Online Alpha Feedback

Postby manutoo » 22 Jan 2021, 05:28

JoaoPereira,
the in-game checking was indeed bugged ! It's fixed now, thanks to your report..! :yes:
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Re: [TE4] Online Alpha Feedback

Postby titi60 » 22 Jan 2021, 16:42

Merci a toi Manutoo pour ton incroyable travail !
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Re: [TE4] Online Alpha Feedback

Postby manutoo » 23 Jan 2021, 05:59

Everybody,
it was not possible to get the Thursday's update using the Patcher... :sweat:
It is now fixed.

titi60,
merci pour les félicitations. :jap:
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Re: [TE4] Online Alpha Feedback

Postby rapido » 25 Jan 2021, 17:31

Hi, does the patcher also work voor Mac/OSX? Or is the online functionality not released yet for Mac?

cheers,
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Re: [TE4] Online Alpha Feedback

Postby manutoo » 26 Jan 2021, 06:38

rapido,
no update for the Mac version now. I'll do it once the Online is somewhat stabilized, right now there are still some annoying issues, and anyway it's barely playable without the Prediciton engine.
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Re: [TE4] Online Alpha Feedback

Postby Carlos Alcaraz » 07 Feb 2021, 20:21

Hello Manutoo,

I played today 3 online game with the last version updated, and in all of the games the where problems with SYNC, the point suddenly stops and we need to play it again. When i do test connection it shows 23ms, and the other guy told me, he had 25ms, during the game appears 67 ms up at the right of the screen.

Do i have to configure something in the online part? IP?

Thanks.
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Re: [TE4] Online Alpha Feedback

Postby manutoo » 07 Feb 2021, 20:58

HeadHunter,
I got other desync reports like this so there's definitively an issue in the game right now. :fear:
If you play again, and get a couple of desync in the first 2 games of the match, you & your opponent should send me a Bug Report (HowTo => topic5-31732.php), so I could compare both .dmo replay, which should hopefully help to me figure out what's going on (you & your opponent shouldn't have disabled the Match Recording in the Recording screen).
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