pidzi,
the main goal was to do winners from the baseline, so nothing to "beat" here, and the secondary goal was to have a rally length as low as possible, and there you didn't beat the Chinse guy ; even if you remove the aces & double faults, he's at 5.4, while you got 6.7 when removing aces & double faults. And on top of that, the CPU did way too many net rushes which denatures the result. He didn't do that out of "desperation", but because you camp on the wall and thus do short defensive strikes quite often. However, "beating" his rally length was not needed ; I just wanted a somewhat similar way to play to have something that can be compared.
Anyway, I watched the whole thing (or almost : I got some really weird desyncs for 1 whole game around 3/0). I then watched your previous match with Medium AutoPos + Elite Controls.
So I can start to conclude a bit of stuff :
- You have insane reflexes

(I measured them as low as 117ms : I measured Pros on a real court at around 160-200ms)
- Slow AutoPos + Simu Controls, in comparison to Medium + Elite, allow both easier defense & attack, mostly because they are less exigent on the up/down positioning (this was expectable)
- You play extremely well with AutoPos + Simu Controls (expectable as well)
- You position yourself well but not very well with Elite controls : strangely, you walk back easily, but often you don't step in as you should, given away some precious ms to your opponent (eg: you likely missed a couple of direct winners with the short acceleration)
- You often prepare your strike late for the Medium AutoPos and thus don't enjoy all its benefits (ie: you start to press the button like if you were playing with Slow AutoPos, which I was kinda suspecting)
Thus said, I think it shows the differences between the 2 setups are a bit smaller than what I thought, but they are here.

If you don't bore to do these tests, I'd like to run one where the CPU won't rush all the time to the net (it was 40% of the points in that game

). The Incredible Challenge #1 should be a better fit for that, I guess :
topic15-19616.php ; you can pick the Incredible CPU sub-level where it's a bit hard for you to do winners but still possible (eg: rally length goal, without aces & double faults, should be around 8 or 9).
If you got enough of this, it's totally ok, but I hope you'll be able to do some more with TE4 once its gameplay bases will have been stabilized, so hopefully, we could find some way for you & your fellows to enjoy the game more !
pro10,
1) You're not hijacking the topic, this is a very valid question !

So, it's true it could be good to analyse from online matches as well, but :
- I have very low time & energy to put into this in these times
- I have no idea of the current level on the MG Tour ; I didn't see any .dmo from it in years
- I know the CPU : I know its limits & its advantages ; and it doesn't have mental weaknesses nor ego ; and if I had the time, I would have even tuned it right now so it would have been a better test
- I want to isolate the influence of some specific parameters so the test environment needs to be as stable as possible
2) There's no definable gap between the ITST & MG Tour (especially as the level of the MG evolves with the time, up & down, and I guess it may be the same on the ITST).
But mostly it's like playing 2 different games where one game is easy to pick when you play the other one, but not the other way around ; here one of the reasons :
- when you play with the Medium AutoPos, you expect to reach the ball once you're ~50cm away from it, and you're supposed to do so because else your strikes aren't accurate enough (from the lack of preparation)
- on ITST, it's the opposite, you have to be exactly on the ball (or at ~20cm) else you miss it
So a MG player going to the ITST will miss the ball for a while and will have to fight its instinct a lot.
On the other hand, a good ITST player coming on the MG Tour will be able to trash low-level MG players but then will fail against the 1st experienced player because his positioning & strike preparation won't be optimal (like
pidzi in his Elite test above) : it's what happened to the only ITST player I'm aware of that tried this.