Sorry for the amount of questions lately, but it's been almost a decade since I last modded anything in this game, so I'm having to relearn things I once knew.
1) In this old thread, you said in TE4 you cannot add fonts. Is this still true? I noticed ScoreBoardsByStef mod has a Fonts folder with a bunch of supposedly font files, apparently imported with Unity (there's a manifest file indicating this). I say "supposedly" because, judging by their scripts, these files don't even seem to be referenced in them (they use different font names in the script, they don't match the files).
1a) If adding new fonts is possible, what is the correct format for fonts now? In TE2013, we had to generate a bitmap file (in .tga format).
1b) If not possible, could you add Montserrat font family? It's on Google Fonts, so I think it would be ok to use it.
2) I grabbed one of my old scoreboards to adapt it to TE4 and I get this warning: "Variable 'Intern' is not defined in Menu 'hud_futures'". I tried to solve it, but I have no clue. Stef's scoreboards use the Intern variable apparently in the same way I do. Why do I get this warning?
3) I don't remember how the engine identifies which scoreboard to load. Does it look for correspondence in the file names? For example, if I define:
def MY_HUD 100
Will the engine look for my_hud.menu? Right now it seems to be this way, but I'd like to confirm it.
I think that's it for now.
Thank you!

