by insomnia35 » 30 Aug 2015, 09:58
Bonjour, je profite de ce sujet pour faire part de mon souci.
Depuis que j'ai installé Windows 10, je ne peux jouer qu'en mode fenêtré, dès que j'essaie de lancer le jeu sans le mode fenêtré, j'ai immanquablement un message de crash en provenance du fichier system.log. (Et ce même quand j'essaie de modifier l'option une fois rentré dans le jeu en mode fenêtré).
Voilà une copie de mon fichier system.log :
===> GameSys Init <=== (core version: 1.2.00; date: Apr 17 2015, 18:46:19; for: Tennis Elbow 2013 1.0f)
CpuName: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
CPU Id: Intel64 Family 6 Model 60 Stepping 3 (GenuineIntel)
Speed: 3193 mhz; RAM: 1023 MB
OS: Windows Vista (TM) Ultimate v6.0 build #6000 (Unknown)
DirectX version: 9.0 (0x00090000)
Connected to Internet : INTERNET_CONNECTION_LAN
.Pak files are Original - No Extra Menu - No Extra Models
Language = Français
Full version (@hotmail.fr)
=====> Devices init <=====
Mouse Type: DI8DEVTYPE_MOUSE / 1 (Souris / Souris)
=====> 3D engine init <=====
3dEngine Init; version: 2.00.91; date: Feb 24 2015; time: 10:56:04
DDD - Name: 1-NVIDIA GeForce GT 705; Device: nvd3dum.dll
Display Device: 1-NVIDIA GeForce GT 705
GM 0: (720 x 480, 32 bits, 59 hz)
GM 1: (720 x 480, 16 bits, 59 hz)
GM 2: (720 x 480, 32 bits, 60 hz)
GM 3: (720 x 480, 16 bits, 60 hz)
GM 4: (720 x 576, 32 bits, 50 hz)
GM 5: (720 x 576, 16 bits, 50 hz)
GM 6: (1280 x 720, 32 bits, 50 hz)
GM 7: (1280 x 720, 16 bits, 50 hz)
GM 8: (1280 x 720, 32 bits, 59 hz)
GM 9: (1280 x 720, 16 bits, 59 hz)
GM 10: (1280 x 720, 32 bits, 60 hz)
GM 11: (1280 x 720, 16 bits, 60 hz)
GM 12: (1920 x 1080, 32 bits, 25 hz)
GM 13: (1920 x 1080, 16 bits, 25 hz)
GM 14: (1920 x 1080, 32 bits, 29 hz)
GM 15: (1920 x 1080, 16 bits, 29 hz)
GM 16: (1920 x 1080, 32 bits, 30 hz)
GM 17: (1920 x 1080, 16 bits, 30 hz)
GM 18: (1920 x 1080, 32 bits, 50 hz)
GM 19: (1920 x 1080, 16 bits, 50 hz)
GM 20: (1920 x 1080, 32 bits, 59 hz)
GM 21: (1920 x 1080, 16 bits, 59 hz)
GM 22: (1920 x 1080, 32 bits, 60 hz)
GM 23: (1920 x 1080, 16 bits, 60 hz)
=========> D3D info <==========
Mode set to 1920x1057x32 (0hz) (ZBuf: 24; Stencil: 8; Sample: 4; Windowed)
Mem available for Textures: 2975 MB
HW Rasterization: Yes; HW TnL: Yes
Supported patches: NPatches : No; Bezier : No; RT : No
HW Clipping of TL Vertex : Yes
ColorWriteEnable : Yes
Can render patches efficiently without caching : No
Z compare func:
Never: On
Less: On
Equal: On
LessEqual: On
Greater: On
NotEqual: On
GreaterEqual: On
Always: On
Anti-aliasing => Edge: Yes
Z Bias: Yes
Fog Range: Yes
Fog PixelTable: Yes
Fog Vertex: Yes
W-Fog: Yes
W-Buffer: No
HSR without ZBuffer: No
Poly Z Test: Yes
MipMap Bias: Yes
Max PointSize: 8192
Max Anisotropy: 16
Max MaxActiveLights: 10
Alpha => Gouraud: Yes; Texture: Yes; Palette: Yes
SrcBlend: BothInvSrcAlpha BothSrcAlpha DestAlpha DestColor InvDestAlpha InvDestColor InvSrcAlpha InvSrcColor One SrcAlpha SrcAlphaSat SrcColor Zero
DstBlend: BothInvSrcAlpha BothSrcAlpha DestAlpha DestColor InvDestAlpha InvDestColor InvSrcAlpha InvSrcColor One SrcAlpha SrcAlphaSat SrcColor Zero
ColorOp: Add AddSigned AddSigned2X AddSmooth BlendCurrentAlpha BlendDiffuseAlpha BlendFactorAlpha BlendTextureAlpha BlendTextureAlphaPM BumpEnvMap BumpEnvMapLuminance Disable DotProduct3 Lerp Modulate Modulate2X Modulate4X ModulateAlpha_AddColor ModulateColor_AddAlpha ModulateInvalpha_AddColor ModulateInvColor_AddAlpha MultiplyAdd SelectArg1 SelectArg2 Subtract
TexAddress: Border Clamp IndependentUV Mirror MirrorOnce Wrap
Texture must be Power of 2: No
Texture must be square: No
Volumetric texture: Yes
Texture size: Min(1, 1); Max(16384, 16384)
Texture projection: PerPixel
Max Blend Stages: 8; Max Simultaneous Textures: 8; Max Tex Coord : 8
Max Texture Repeat: 8192
Max Texture Aspect Ratio: 16384
GuardBand from (-100000000, -100000000) to (100000000, 100000000)
Need to strip FVF : No
VertexShader Version : 1.1
PixelShader Version : 1.4
MaxNumber of streams : 16
Max Vertex Blend Matrices : 4; Max Index : 8
=========> end of D3D info <==========
Texture: A8R8G8B8 32 bits ALPHA RGB
Texture: X8R8G8B8 32 bits RGB
Texture: R5G6B5 16 bits RGB
Texture: X1R5G5B5 16 bits RGB
Texture: A1R5G5B5 16 bits ALPHA RGB
Texture: A4R4G4B4 16 bits ALPHA RGB
Texture: A8 08 bits ALPHA
Texture: L8 08 bits
Texture: A8L8 16 bits ALPHA
Texture: V8U8 16 bits Bump
Texture: X8L8V8U8 32 bits Bump
Texture: Q8W8V8U8 32 bits Bump
Texture: V16U16 32 bits Bump
Texture: DXT1 -8 bits Compressed
Texture: DXT2 -8 bits Compressed
Texture: DXT3 -8 bits Compressed
Texture: DXT4 -8 bits Compressed
Texture: DXT5 -8 bits Compressed
==> Pal8 Tex: (null) 00 bits
==> RgbX Tex: X8R8G8B8 32 bits RGB
==> RgbA Tex: A8R8G8B8 32 bits ALPHA RGB
Linear Fog On
=====> Shaders init <=====
Validate 0: 1
Validate 1: 1
Validate 2: 1
Validate 3: 1
Validate 4: 1
Validate 6: 1
Load shader file 'SpecialFx\WaterMirror.Shader'
Load shader file 'Scripts\Global.Shader'
Load shader file 'Scripts\Tennis.Shader'
Load shader file 'Scripts\Fx.Shader'
Load shader file 'Scripts\HUD.Shader'
Load shader file 'Scripts\Menu.Shader'
142 Shaders loaded: 178 stages, 141 TcMod, 41 DeformVertex and 0 AnimMaps
Bitmap(128*128*0)->Tex: .\Menu\Art\Circle.Tga (Format: RgbA)
DefaultQuad Radius: 1.41421
Meshes => NbVertex: 4; NbIndex: 780 (Old NbP:4; loss: 0%)
Bitmap(512*512*0)->Tex: .\Menu\Font\HugeChars.Tga (Format: RgbA)
Back to rendering
Bitmap(512*128*0)->Tex: .\Menu\Art\TennisElbow.Tga (Format: RgbA)
=====> Sound init <=====
SoundCaps: Freq min = 100; Freq max = 200000; PrimaryChannel = 2; Prim8b = 1; Prim16b = 1; 2nd8b = 1; 2nd16 = 1
Sound Card => Primary Stereo : yes; Buffer Stereo : yes
===> Tennis Elbow 2013 1.0f Init <=== (version: 1.0f; build: 113; date: Apr 17 2015; time: 18:46:21)
=====> Menu init <=====
sizeof => item: 276 (224 for GI); menu: 264; action: 12; param = 24; Cfg = 52
Bitmap(32*32*0)->Tex: .\Menu\Art\CursorBall.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\CursorMask.Tga (Format: Rgb)
Bitmap(32*32*0)->Tex: .\Menu\Art\Arrow.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\Grille02.Tga (Format: Rgb)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Main.Jpg (Format: Rgb)
Bitmap(128*128*0)->Tex: .\Menu\Art\Bar01.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\RoundBg01.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\RadioOff.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\RadioOn.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Court02.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Court03.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Court04.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Court05.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Court06.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Court07.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Court08.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Court09.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\CustomCourt01.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\CustomCourt02.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\CustomCourt03.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\CustomCourt04.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court02s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court03s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court04s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court05s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court06s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court07s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court08s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court09s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court10s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court11s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court12s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court13s.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\PlayerCfg02.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\PlayerCfg03.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\PlayerCfg04.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\PlayerCfg05.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\NbSet02.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\NbSet03.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\CircleRainbow.Tga (Format: Rgb)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Tournament.Jpg (Format: Rgb)
Bitmap(16*16*0)->Tex: .\Menu\Art\RoundBg03.Tga (Format: RgbA)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Planning.Jpg (Format: Rgb)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Back.Tga (Format: RgbA)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Sponsor.Jpg (Format: Rgb)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Board_Single.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Board_Double.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Csv.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\ArrowD.Tga (Format: RgbA)
Bitmap(256*64*0)->Tex: .\Menu\Art\Ico\HudInfoBar.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\HudBallYellow.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\HudBallRed.Tga (Format: RgbA)
Bitmap(1*8*0)->Tex: .\Menu\Art\RectBg04.Tga (Format: Rgb)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Soul_Human.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\ClickButton.Tga (Format: RgbA)
Bitmap(8*8*0)->Tex: .\Menu\Art\Ico\GoalStand.Tga (Format: Rgb)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\GoalTourney.Tga (Format: RgbA)
Bitmap(8*8*0)->Tex: .\Menu\Art\Ico\GoalUp.Tga (Format: Rgb)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Club01.Jpg (Format: Rgb)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Play.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\CharacterSheet.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\PlayOptions.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\WarmUp.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Match.Tga (Format: RgbA)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Cup3.Jpg (Format: Rgb)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Arrow.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Done.Tga (Format: RgbA)
Bitmap(16*2*0)->Tex: .\Data\Flags\Wave.Tga (Format: Rgb)
Bitmap(8*8*0)->Tex: .\Menu\Art\Ico\PlayerStar1.Tga (Format: Rgb)
Bitmap(128*128*0)->Tex: .\Menu\Art\RoundBg02.Tga (Format: RgbA)
Bitmap(512*512*0)->Tex: .\Menu\Art\Bg\Victory.Jpg (Format: Rgb)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\ArrowU.Tga (Format: RgbA)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\NewGame.Jpg (Format: Rgb)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Abstract01.Jpg (Format: Rgb)
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\DangerZone.Tga (Format: RgbA)
Bitmap(8*8*0)->Tex: .\Menu\Art\Ico\PointerLine.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\PointerCircle.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\IGH_SweetSpotBad.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\IGH_SweetSpotGood.Tga (Format: RgbA)
Bitmap(256*64*0)->Tex: .\Menu\Art\Ico\HudInfoBoard.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\ScoreBoardGame.Tga (Format: RgbA)
Bitmap(128*64*0)->Tex: .\Menu\Art\Ico\ScoreBoardName.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\NW_Slow.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\NW_Drop.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\SweetSpotGreen.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\SweetSpotOrange.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\SweetSpotRed.Tga (Format: RgbA)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Court01.Jpg (Format: Rgb)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Court02.Jpg (Format: Rgb)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Court03.Jpg (Format: Rgb)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Court04.Jpg (Format: Rgb)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Court05.Jpg (Format: Rgb)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Court06.Jpg (Format: Rgb)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Court07.Jpg (Format: Rgb)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Court08.Jpg (Format: Rgb)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Court09.Jpg (Format: Rgb)
Bitmap(128*128*0)->Tex: .\Menu\Art\Bg\Court10.Jpg (Format: Rgb)
Bitmap(128*128*0)->Tex: .\Menu\Art\Bg\Court11.Jpg (Format: Rgb)
Bitmap(128*128*0)->Tex: .\Menu\Art\Bg\Court12.Jpg (Format: Rgb)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\NewGame.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\WorldTour.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Load.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Save.Tga (Format: RgbA)
Bitmap(512*512*0)->Tex: .\Menu\Font\HugeCharsAdd_r90.jpg (Format: Rgb)
Bitmap(512*128*0)->Tex: .\Menu\Art\TennisElbow.Tga (Format: RgbA)
Bitmap(256*128*0)->Tex: .\Menu\Art\TeYear.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Side_Profile.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Side_Controls.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Side_Audio.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Side_Video.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Side_MiscOption.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Quit.Tga (Format: RgbA)
Bitmap(32*64*0)->Tex: .\Menu\Art\Ico\ScoreBoardSet.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\Board_LastYear.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\Board_Count.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Training.Tga (Format: RgbA)
Bitmap(8*8*0)->Tex: .\Menu\Art\Ico\Planning.Tga (Format: Rgb)
Bitmap(8*8*0)->Tex: .\Menu\Art\Ico\Sponsor.Tga (Format: Rgb)
Bitmap(8*8*0)->Tex: .\Menu\Art\Ico\Team.Tga (Format: Rgb)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\CoachContract.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\ControlSimulation.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\ControlArcade.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\ControlElite.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\NetWork.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Court01.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\NbSet01.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\PlayerCfg01.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Reput1.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Reput3.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Reput5.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\CameraSave.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\CameraLoad.Tga (Format: RgbA)
Bitmap(2*16*0)->Tex: .\Menu\Art\RectBg03.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\ViewMatchAll.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\ViewMatchNone.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\ViewMatchToggle.Tga (Format: RgbA)
Bitmap(256*64*0)->Tex: .\Menu\Art\Ico\CoachStarBg.Tga (Format: RgbA)
Bitmap(256*64*0)->Tex: .\Menu\Art\Ico\CoachStar.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Bar04.Tga (Format: RgbA)
Bitmap(128*16*0)->Tex: .\Menu\Art\Ico\InjuryBar.Tga (Format: RgbA)
Bitmap(128*16*0)->Tex: .\Menu\Art\Ico\MotivationBar.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court01s.Tga (Format: RgbA)
Bitmap(2*8*0)->Tex: .\Menu\Art\Line.Tga (Format: Rgb)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\TrainingClub.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\PVR.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Credits.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Char_FavPartner.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\PlayerSave.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\PlayerLoad.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Style_Defenser.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Style_PowerBaseliner.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Style_Puncher.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Style_Varied.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Style_Volleyer.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Style_Counter.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Char_Height.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Char_Weight.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Char_Age.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Rank.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Palmares.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\CareerEvolution.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Retire.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\PlayerStat.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\Char_1hand.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\Char_2hand.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Char_HandL.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Char_HandR.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Soul_CPU.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\AutoRetrain.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Tiredness-Off.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Tiredness-On.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Grunt.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Anim_Serve.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Anim_Forehand.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Anim_Backhand.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Anim_SliceBH.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Anim_Return.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Hat.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Hair.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Glasses.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Eyes.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Shirt.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Cuff.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Racket.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_RacketHandle.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_RacketString.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Shorts.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Skin.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Socks.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Shoes.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\EnterGood.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\EnterWarning.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\TourMenNG.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\TourWomenNG.Tga (Format: RgbA)
Bitmap(128*32*0)->Tex: .\Menu\Art\Ico\VolumeBar.Tga (Format: RgbA)
Bitmap(1024*512*0)->Tex: .\Menu\Art\Bg\Performance01.Jpg (Format: Rgb)
Bitmap(1024*512*0)->Tex: .\Menu\Art\Bg\Performance02.Jpg (Format: Rgb)
Bitmap(1024*512*0)->Tex: .\Menu\Art\Bg\Performance03.Jpg (Format: Rgb)
Bitmap(1024*512*0)->Tex: .\Menu\Art\Bg\Performance01wta.Jpg (Format: Rgb)
Bitmap(1024*512*0)->Tex: .\Menu\Art\Bg\Performance02wta.Jpg (Format: Rgb)
Bitmap(1024*512*0)->Tex: .\Menu\Art\Bg\Performance03wta.Jpg (Format: Rgb)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\Delete.Tga (Format: RgbA)
Bitmap(4*64*0)->Tex: .\Menu\Art\ReplayBarCenter.Tga (Format: Rgb)
Bitmap(1*32*0)->Tex: .\Menu\Art\ReplayBarEdge.Tga (Format: Rgb)
Bitmap(64*32*0)->Tex: .\Menu\Art\Ico\SkipStop.Tga (Format: RgbA)
Bitmap(64*32*0)->Tex: .\Menu\Art\Ico\SkipPoint.Tga (Format: RgbA)
Bitmap(64*32*0)->Tex: .\Menu\Art\Ico\SkipGame.Tga (Format: RgbA)
Bitmap(64*32*0)->Tex: .\Menu\Art\Ico\SkipSet.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\TourWomen.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\TourMen.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Reput2.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Reput4.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Preview-Off.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Preview-Service.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Preview-Rally.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Preview-Danger.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Preview-Aim.Tga (Format: RgbA)
Bitmap(128*16*0)->Tex: .\Menu\Art\Ico\SkillBar.Tga (Format: RgbA)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\WorldTour.Jpg (Format: Rgb)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\NextMatch.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\TourInfo.Tga (Format: RgbA)
Bitmap(8*8*0)->Tex: .\Menu\Art\Ico\HireBuy.Tga (Format: Rgb)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Camera.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Board_Entry.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Board_Race.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Board_DrawFinal.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Board_DrawQualif.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Board_Major.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Board_Minor.Tga (Format: RgbA)
Bitmap(32*4*0)->Tex: .\Menu\Art\Ico\HudShortForm.Tga (Format: RgbA)
Bitmap(32*4*0)->Tex: .\Menu\Art\Ico\HudLongForm.Tga (Format: RgbA)
Bitmap(64*32*0)->Tex: .\Menu\Art\Ico\HudFormBgRight.Tga (Format: RgbA)
Bitmap(64*32*0)->Tex: .\Menu\Art\Ico\HudFormBgLeft.Tga (Format: RgbA)
Bitmap(64*32*0)->Tex: .\Menu\Art\Ico\NavButton.Tga (Format: RgbA)
Bitmap(16*16*0)->Tex: .\Menu\Art\Ico\Nav_Beg.Tga (Format: RgbA)
Bitmap(32*16*0)->Tex: .\Menu\Art\Ico\Nav_2x.Tga (Format: RgbA)
Bitmap(32*16*0)->Tex: .\Menu\Art\Ico\Nav_d4.Tga (Format: RgbA)
Bitmap(16*16*0)->Tex: .\Menu\Art\Ico\Nav_Pause.Tga (Format: RgbA)
Bitmap(16*16*0)->Tex: .\Menu\Art\Ico\Nav_1x.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\ReplayBarInfo.Tga (Format: RgbA)
213 Menus loaded in 593 ms; 2777 Items; 3216 Actions; 14 VarRT; 9426 Cfg; 20158 Param
==> Memory needed for menu structures : 1794 KB
Bitmap(64*64*0)->Tex: .\Data\Textures\NotFound.Tga (Format: RgbA)
Got: 239 Countries; 8 Travel Zones; 10 Injuries; 15 Sponsors; 13 Objectives; 40 Trainers
Loaded 'Data\Players.ATP.Ini' with 3488 players
Loaded 'Data\TourCategory.ATP.Ini' with 16 categories
Loaded 'Data\Tour.ATP.Ini' with 336 tournaments
Found 4 Team cup rounds (Max = 6) (sizeof WT = 1245 KB)
TournamentDb Size = 6887 KB; CRC = 0x4114F3C3E8DC716C
NbYearActivePlayerYearTotal = 38961; CRC = 0x9833D3E09646471A
Loaded 'Data\Players.WTA.Ini' with 3428 players
Loaded 'Data\TourCategory.WTA.Ini' with 19 categories
Loaded 'Data\Tour.WTA.Ini' with 331 tournaments
Found 4 Team cup rounds (Max = 6) (sizeof WT = 1245 KB)
TournamentDb Size = 6648 KB; CRC = 0xF5B4D53E59731059
NbYearActivePlayerYearTotal = 38961; CRC = 0xDE7FA427855F6A4A
Mem for PlayerBnk = 10390 KB (3039); PlayerTour = 1107 KB (324; all career = 1872); Rank2Player = 164 KB; CCoach = 138 KB
Found 4 Team cup rounds for Women Tour (Max = 6) (sizeof WT = 1245 KB)
No Tour Base Modded
Loading Saved Game: 'C:\Program Files (x86)\Tennis Elbow 2013\Profiles\Magenta Foncé/WTA/WT_Current.Sav'
ActivePlayerYearTotal = 16048; RankingDb = 6550 KB
Ambiant (0.627451, 0.627451, 0.627451)
Star (1, 1, 1)
Star Dir (-0.146447, -0.92388, 0.353553)
================ 3DS Loader : Data\Models\TennisBall.3DS ================
New Object: 'GeoSphere0'
Convert Mesh: Data\Models\TennisBall.3DS
Object Name: GeoSphere0
Bitmap(32*16*0)->Tex: .\Data\Models\Textures\BALL.Tga (Format: Rgb)
Nb Points before merging: 64
Nb Points after merging: 55; NbFaces: 80; NbGhostPts: 13
GeoSphere0 Radius: 3.3
================ 3DS Loader : Data\Models\MouseAim.3DS ================
New Object: 'Box01'
Convert Mesh: Data\Models\MouseAim.3DS
Object Name: Box01
Bitmap(128*128*0)->Tex: .\Data\Models\Textures\MouseAim.Tga (Format: RgbA)
Nb Points before merging: 4
Nb Points after merging: 4; NbFaces: 2; NbGhostPts: 0
Box01 Radius: 1.41321
Bitmap(16*16*0)->Tex: .\Data\Models\Textures\MouseAimCenter.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Data\Models\Textures\MouseAimArrow.Tga (Format: RgbA)
SpeedStep Detection: Dms = 4490 ; Dpc = 4465.78 ; Dms - Dpc = 24.2183
===> Total Init Time = 4.841 s
Xfire Detected : No
Loading Saved Game: 'C:\Program Files (x86)\Tennis Elbow 2013\Profiles\Magenta Foncé/WTA/Tour03.sav'
ActivePlayerYearTotal = 16048; RankingDb = 6550 KB
DoRound: week 3, day 5, year 2013
================ X Loader : PlayerFemale01; in: Data\Models\PlayerFemale01.X
Info: Got Mesh 'mesh_racket' on Bone 'racket'
Bitmap(16*16*0)->Tex: .\Data\Models\Textures\Female.Tga (Format: Rgb)
400 Faces; 232 Vertices
Info: Got Mesh 'mesh_Tshirt01' on Bone 'Tshirt01'
maxFaceInfluences = 5; maxVertexInfluences = 3; NbBones = 10
468 Faces; 328 Vertices
Info: Got Mesh 'mesh_skirt01' on Bone 'skirt01'
maxFaceInfluences = 4; maxVertexInfluences = 3; NbBones = 4
274 Faces; 205 Vertices
Info: Got Mesh 'mesh_Hair06' on Bone 'Hair06'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
180 Faces; 118 Vertices
Info: Got Mesh 'mesh_shoes' on Bone 'shoes'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 6
260 Faces; 186 Vertices
Info: Got Mesh 'mesh_skirt02' on Bone 'skirt02'
maxFaceInfluences = 4; maxVertexInfluences = 3; NbBones = 4
310 Faces; 219 Vertices
Info: Got Mesh 'mesh_Tshirt02' on Bone 'Tshirt02'
maxFaceInfluences = 4; maxVertexInfluences = 3; NbBones = 10
410 Faces; 270 Vertices
Info: Got Mesh 'mesh_body' on Bone 'body'
maxFaceInfluences = 3; maxVertexInfluences = 2; NbBones = 21
2306 Faces; 1490 Vertices
Info: Got Mesh 'mesh_Cuff01' on Bone 'Cuff01'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
60 Faces; 34 Vertices
Info: Got Mesh 'mesh_Shorts' on Bone 'Shorts'
maxFaceInfluences = 3; maxVertexInfluences = 3; NbBones = 4
188 Faces; 139 Vertices
Info: Got Mesh 'mesh_Hair01a' on Bone 'Hair01a'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
310 Faces; 203 Vertices
Info: Got Mesh 'mesh_Hair02a' on Bone 'Hair02a'
maxFaceInfluences = 3; maxVertexInfluences = 3; NbBones = 3
365 Faces; 269 Vertices
Info: Got Mesh 'mesh_Hair03a' on Bone 'Hair03a'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
624 Faces; 790 Vertices
Info: Got Mesh 'mesh_Hair04a' on Bone 'Hair04a'
maxFaceInfluences = 3; maxVertexInfluences = 3; NbBones = 4
535 Faces; 449 Vertices
Info: Got Mesh 'mesh_Glasses01' on Bone 'Glasses01'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
160 Faces; 101 Vertices
Info: Got Mesh 'mesh_Cap01' on Bone 'Cap01'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
197 Faces; 202 Vertices
Info: Got Mesh 'mesh_Cap02' on Bone 'Cap02'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
114 Faces; 199 Vertices
Info: Got Mesh 'mesh_Hair03b' on Bone 'Hair03b'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
642 Faces; 804 Vertices
Info: Got Mesh 'mesh_Headband01' on Bone 'Headband01'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
140 Faces; 90 Vertices
Info: Got Mesh 'mesh_Headband02' on Bone 'Headband02'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
162 Faces; 105 Vertices
Info: Got Mesh 'mesh_Hair03c' on Bone 'Hair03c'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
722 Faces; 880 Vertices
Info: Got Mesh 'mesh_Hair01b' on Bone 'Hair01b'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
310 Faces; 203 Vertices
Info: Got Mesh 'mesh_Hair01c' on Bone 'Hair01c'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
310 Faces; 203 Vertices
Info: Got Mesh 'mesh_Hair02b' on Bone 'Hair02b'
maxFaceInfluences = 3; maxVertexInfluences = 3; NbBones = 4
352 Faces; 254 Vertices
Info: Got Mesh 'mesh_Hair02c' on Bone 'Hair02c'
maxFaceInfluences = 3; maxVertexInfluences = 3; NbBones = 4
366 Faces; 268 Vertices
Info: Got Mesh 'mesh_Hair04c' on Bone 'Hair04c'
maxFaceInfluences = 3; maxVertexInfluences = 3; NbBones = 4
392 Faces; 300 Vertices
Info: Got Mesh 'mesh_Hair04b' on Bone 'Hair04b'
maxFaceInfluences = 3; maxVertexInfluences = 3; NbBones = 4
366 Faces; 275 Vertices
Info: Got Mesh 'mesh_Cuff03' on Bone 'Cuff03'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
60 Faces; 34 Vertices
Info: Got Mesh 'mesh_Cuff04' on Bone 'Cuff04'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
60 Faces; 34 Vertices
Info: Got Mesh 'mesh_Hair05a' on Bone 'Hair05a'
maxFaceInfluences = 3; maxVertexInfluences = 3; NbBones = 4
775 Faces; 938 Vertices
Info: Got Mesh 'mesh_Hair05b' on Bone 'Hair05b'
maxFaceInfluences = 4; maxVertexInfluences = 3; NbBones = 4
550 Faces; 668 Vertices
Info: Got Mesh 'mesh_Hair05c' on Bone 'Hair05c'
maxFaceInfluences = 4; maxVertexInfluences = 3; NbBones = 4
550 Faces; 670 Vertices
Info: Got Mesh 'mesh_Cuff02' on Bone 'Cuff02'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
60 Faces; 34 Vertices
Info: Got Mesh 'mesh_Hair07a' on Bone 'Hair07a'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
180 Faces; 118 Vertices
Info: Got Mesh 'mesh_Hair08' on Bone 'Hair08'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
180 Faces; 118 Vertices
Info: Got Mesh 'mesh_Hair09' on Bone 'Hair09'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
180 Faces; 118 Vertices
Info: Got Mesh 'mesh_Hair10' on Bone 'Hair10'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
190 Faces; 129 Vertices
Info: Got Mesh 'mesh_Hair14' on Bone 'Hair14'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
180 Faces; 118 Vertices
Info: Got Mesh 'mesh_Hair12a' on Bone 'Hair12a'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
310 Faces; 203 Vertices
Info: Got Mesh 'mesh_Hair15' on Bone 'Hair15'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
398 Faces; 250 Vertices
Info: Got Mesh 'mesh_Hair13a' on Bone 'Hair13a'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
750 Faces; 438 Vertices
Info: Got Mesh 'mesh_Hair07c' on Bone 'Hair07c'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
180 Faces; 118 Vertices
Info: Got Mesh 'mesh_Hair12b' on Bone 'Hair12b'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
310 Faces; 203 Vertices
Info: Got Mesh 'mesh_Hair12c' on Bone 'Hair12c'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
310 Faces; 203 Vertices
Info: Got Mesh 'mesh_Hair13b' on Bone 'Hair13b'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
750 Faces; 438 Vertices
Info: Got Mesh 'mesh_Hair13c' on Bone 'Hair13c'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
750 Faces; 438 Vertices
Info: Got Mesh 'mesh_Hair16' on Bone 'Hair16'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
192 Faces; 134 Vertices
Info: Got Mesh 'mesh_Hair17' on Bone 'Hair17'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
208 Faces; 144 Vertices
Info: Got Mesh 'mesh_Hair18' on Bone 'Hair18'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
332 Faces; 206 Vertices
Info: Got Mesh 'mesh_Hair36' on Bone 'Hair36'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
447 Faces; 281 Vertices
Info: Got Mesh 'mesh_Hair19' on Bone 'Hair19'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
538 Faces; 313 Vertices
Info: Got Mesh 'mesh_Hair20' on Bone 'Hair20'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
182 Faces; 114 Vertices
Info: Got Mesh 'mesh_Hair21' on Bone 'Hair21'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
192 Faces; 134 Vertices
Info: Got Mesh 'mesh_Hair22' on Bone 'Hair22'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
400 Faces; 372 Vertices
Info: Got Mesh 'mesh_Hair23' on Bone 'Hair23'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
896 Faces; 932 Vertices
Info: Got Mesh 'mesh_Hair24' on Bone 'Hair24'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
296 Faces; 248 Vertices
Info: Got Mesh 'mesh_Hair25' on Bone 'Hair25'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
296 Faces; 248 Vertices
Info: Got Mesh 'mesh_Hair26' on Bone 'Hair26'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
424 Faces; 763 Vertices
Info: Got Mesh 'mesh_Hair27' on Bone 'Hair27'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
152 Faces; 92 Vertices
Info: Got Mesh 'mesh_Hair28' on Bone 'Hair28'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
248 Faces; 172 Vertices
Info: Got Mesh 'mesh_Hair29' on Bone 'Hair29'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
248 Faces; 172 Vertices
Info: Got Mesh 'mesh_Hair30' on Bone 'Hair30'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
632 Faces; 394 Vertices
Info: Got Mesh 'mesh_Hair31' on Bone 'Hair31'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
632 Faces; 394 Vertices
Info: Got Mesh 'mesh_Hair32' on Bone 'Hair32'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
508 Faces; 788 Vertices
Info: Got Mesh 'mesh_Hair33' on Bone 'Hair33'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
288 Faces; 189 Vertices
Info: Got Mesh 'mesh_Hair34' on Bone 'Hair34'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
232 Faces; 156 Vertices
Info: Got Mesh 'mesh_Hair35' on Bone 'Hair35'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
632 Faces; 394 Vertices
Info: Got Mesh 'mesh_Hair11' on Bone 'Hair11'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
658 Faces; 687 Vertices
Info: Got Mesh 'mesh_Hair37' on Bone 'Hair37'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
344 Faces; 300 Vertices
Info: Got Mesh 'mesh_Hair38' on Bone 'Hair38'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
368 Faces; 326 Vertices
Info: Got Mesh 'mesh_Hair39' on Bone 'Hair39'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
1736 Faces; 1073 Vertices
Radius: 82.9321
================ X Loader : PlayerFemale01L; in: Data\Models\PlayerFemale01L.X
Info: Got Mesh 'mesh_racket' on Bone 'racket'
196 Faces; 203 Vertices
Info: Got Mesh 'mesh_Tshirt02' on Bone 'Tshirt02'
maxFaceInfluences = 3; maxVertexInfluences = 3; NbBones = 10
158 Faces; 130 Vertices
Info: Got Mesh 'mesh_skirt02' on Bone 'skirt02'
maxFaceInfluences = 4; maxVertexInfluences = 3; NbBones = 4
136 Faces; 123 Vertices
Info: Got Mesh 'mesh_Tshirt01' on Bone 'Tshirt01'
maxFaceInfluences = 5; maxVertexInfluences = 3; NbBones = 10
186 Faces; 159 Vertices
Info: Got Mesh 'mesh_skirt01' on Bone 'skirt01'
maxFaceInfluences = 4; maxVertexInfluences = 3; NbBones = 4
160 Faces; 135 Vertices
Info: Got Mesh 'mesh_Hair06' on Bone 'Hair06'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
110 Faces; 78 Vertices
Info: Got Mesh 'mesh_Shoes' on Bone 'Shoes'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 6
120 Faces; 104 Vertices
Info: Got Mesh 'mesh_body' on Bone 'body'
maxFaceInfluences = 3; maxVertexInfluences = 2; NbBones = 20
848 Faces; 696 Vertices
Info: Got Mesh 'mesh_Cuff01' on Bone 'Cuff01'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
24 Faces; 16 Vertices
Info: Got Mesh 'mesh_Cuff02' on Bone 'Cuff02'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
24 Faces; 16 Vertices
Info: Got Mesh 'mesh_Glasses01' on Bone 'Glasses01'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
100 Faces; 81 Vertices
Info: Got Mesh 'mesh_Hair04c' on Bone 'Hair04c'
maxFaceInfluences = 3; maxVertexInfluences = 3; NbBones = 4
181 Faces; 146 Vertices
Info: Got Mesh 'mesh_Hair01c' on Bone 'Hair01c'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
138 Faces; 109 Vertices
Info: Got Mesh 'mesh_Hair02a' on Bone 'Hair02a'
maxFaceInfluences = 3; maxVertexInfluences = 3; NbBones = 4
132 Faces; 106 Vertices
Info: Got Mesh 'mesh_Hair03c' on Bone 'Hair03c'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
198 Faces; 250 Vertices
Info: Got Mesh 'mesh_Headband01' on Bone 'Headband01'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
84 Faces; 62 Vertices
Info: Got Mesh 'mesh_Headband02' on Bone 'Headband02'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
106 Faces; 77 Vertices
Info: Got Mesh 'mesh_Cap01' on Bone 'Cap01'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
157 Faces; 176 Vertices
Info: Got Mesh 'mesh_Cap02' on Bone 'Cap02'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
114 Faces; 199 Vertices
Info: Got Mesh 'mesh_Hair02c' on Bone 'Hair02c'
maxFaceInfluences = 3; maxVertexInfluences = 3; NbBones = 4
132 Faces; 106 Vertices
Info: Got Mesh 'mesh_Hair02b' on Bone 'Hair02b'
maxFaceInfluences = 3; maxVertexInfluences = 3; NbBones = 4
132 Faces; 106 Vertices
Info: Got Mesh 'mesh_Hair04a' on Bone 'Hair04a'
maxFaceInfluences = 3; maxVertexInfluences = 3; NbBones = 4
247 Faces; 226 Vertices
Info: Got Mesh 'mesh_Hair04b' on Bone 'Hair04b'
maxFaceInfluences = 3; maxVertexInfluences = 3; NbBones = 4
171 Faces; 132 Vertices
Info: Got Mesh 'mesh_Hair01a' on Bone 'Hair01a'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
138 Faces; 109 Vertices
Info: Got Mesh 'mesh_Hair01b' on Bone 'Hair01b'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
138 Faces; 109 Vertices
Info: Got Mesh 'mesh_Hair03a' on Bone 'Hair03a'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
226 Faces; 286 Vertices
Info: Got Mesh 'mesh_Hair03b' on Bone 'Hair03b'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
198 Faces; 250 Vertices
Info: Got Mesh 'mesh_Shorts' on Bone 'Shorts'
maxFaceInfluences = 4; maxVertexInfluences = 3; NbBones = 4
138 Faces; 105 Vertices
Info: Got Mesh 'mesh_Cuff03' on Bone 'Cuff03'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
24 Faces; 16 Vertices
Info: Got Mesh 'mesh_Cuff04' on Bone 'Cuff04'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
24 Faces; 16 Vertices
Info: Got Mesh 'mesh_Hair05b' on Bone 'Hair05b'
maxFaceInfluences = 3; maxVertexInfluences = 3; NbBones = 4
244 Faces; 302 Vertices
Info: Got Mesh 'mesh_Hair05a' on Bone 'Hair05a'
maxFaceInfluences = 3; maxVertexInfluences = 3; NbBones = 4
256 Faces; 318 Vertices
Info: Got Mesh 'mesh_Hair05c' on Bone 'Hair05c'
maxFaceInfluences = 3; maxVertexInfluences = 3; NbBones = 4
226 Faces; 284 Vertices
Info: Got Mesh 'mesh_Hair07a' on Bone 'Hair07a'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
180 Faces; 118 Vertices
Info: Got Mesh 'mesh_Hair08' on Bone 'Hair08'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
180 Faces; 118 Vertices
Info: Got Mesh 'mesh_Hair09' on Bone 'Hair09'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
180 Faces; 118 Vertices
Info: Got Mesh 'mesh_Hair10' on Bone 'Hair10'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
190 Faces; 129 Vertices
Info: Got Mesh 'mesh_Hair14' on Bone 'Hair14'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
180 Faces; 118 Vertices
Info: Got Mesh 'mesh_Hair12a' on Bone 'Hair12a'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
310 Faces; 203 Vertices
Info: Got Mesh 'mesh_Hair15' on Bone 'Hair15'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
398 Faces; 250 Vertices
Info: Got Mesh 'mesh_Hair13a' on Bone 'Hair13a'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
750 Faces; 438 Vertices
Info: Got Mesh 'mesh_Hair07c' on Bone 'Hair07c'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
180 Faces; 118 Vertices
Info: Got Mesh 'mesh_Hair12b' on Bone 'Hair12b'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
310 Faces; 203 Vertices
Info: Got Mesh 'mesh_Hair12c' on Bone 'Hair12c'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
310 Faces; 203 Vertices
Info: Got Mesh 'mesh_Hair13b' on Bone 'Hair13b'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
750 Faces; 438 Vertices
Info: Got Mesh 'mesh_Hair13c' on Bone 'Hair13c'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
750 Faces; 438 Vertices
Info: Got Mesh 'mesh_Hair16' on Bone 'Hair16'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
192 Faces; 134 Vertices
Info: Got Mesh 'mesh_Hair17' on Bone 'Hair17'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
208 Faces; 144 Vertices
Info: Got Mesh 'mesh_Hair18' on Bone 'Hair18'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
332 Faces; 206 Vertices
Info: Got Mesh 'mesh_Hair20' on Bone 'Hair20'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
182 Faces; 114 Vertices
Info: Got Mesh 'mesh_Hair21' on Bone 'Hair21'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
192 Faces; 134 Vertices
Info: Got Mesh 'mesh_Hair25' on Bone 'Hair25'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
296 Faces; 248 Vertices
Info: Got Mesh 'mesh_Hair26' on Bone 'Hair26'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
424 Faces; 763 Vertices
Info: Got Mesh 'mesh_Hair27' on Bone 'Hair27'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
152 Faces; 92 Vertices
Info: Got Mesh 'mesh_Hair28' on Bone 'Hair28'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
248 Faces; 172 Vertices
Info: Got Mesh 'mesh_Hair29' on Bone 'Hair29'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
248 Faces; 172 Vertices
Info: Got Mesh 'mesh_Hair30' on Bone 'Hair30'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
632 Faces; 394 Vertices
Info: Got Mesh 'mesh_Hair31' on Bone 'Hair31'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
632 Faces; 394 Vertices
Info: Got Mesh 'mesh_Hair35' on Bone 'Hair35'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
632 Faces; 394 Vertices
Info: Got Mesh 'mesh_Hair11' on Bone 'Hair11'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
658 Faces; 687 Vertices
Info: Got Mesh 'mesh_Hair37' on Bone 'Hair37'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
344 Faces; 300 Vertices
Info: Got Mesh 'mesh_Hair33' on Bone 'Hair33'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
288 Faces; 189 Vertices
Info: Got Mesh 'mesh_Hair34' on Bone 'Hair34'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
232 Faces; 156 Vertices
Info: Got Mesh 'mesh_Hair22' on Bone 'Hair22'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
400 Faces; 372 Vertices
Info: Got Mesh 'mesh_Hair19' on Bone 'Hair19'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
538 Faces; 313 Vertices
Info: Got Mesh 'mesh_Hair38' on Bone 'Hair38'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
368 Faces; 326 Vertices
Info: Got Mesh 'mesh_Hair32' on Bone 'Hair32'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
508 Faces; 788 Vertices
Info: Got Mesh 'mesh_Hair24' on Bone 'Hair24'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
296 Faces; 248 Vertices
Info: Got Mesh 'mesh_Hair23' on Bone 'Hair23'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
896 Faces; 932 Vertices
Info: Got Mesh 'mesh_Hair36' on Bone 'Hair36'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
447 Faces; 281 Vertices
Info: Got Mesh 'mesh_Hair39' on Bone 'Hair39'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
1736 Faces; 1073 Vertices
Radius: 37.5878
Bitmap(1024*1024*0)->Tex: .\Data\Models\Textures\Player.Jpg (Format: RgbA)
NumTex: 249; NumPal: 65535; Dx: 1024; Dy; 1024; Name: Data\Models\Textures\Player
Bitmap(96*64*0)->Tex: .\Data\Flags\RU.Tga (Format: Rgb)
================ 3DS Loader : Data\Models\FxSmoke.3DS ================
New Object: 'Plane01'
Convert Mesh: Data\Models\FxSmoke.3DS
Object Name: Plane01
Bitmap(32*32*0)->Tex: .\Data\Models\Fx\Smoke.tga (Format: RgbA)
Nb Points before merging: 4
Nb Points after merging: 4; NbFaces: 2; NbGhostPts: 0
Plane01 Radius: 141.421
Ambiant (0.627451, 0.627451, 0.627451)
Star (1, 1, 1)
Star Dir (-0.146447, -0.92388, 0.353553)
================ 3DS Loader : Data\Models\Aiming.3DS ================
New Object: 'Box01'
Convert Mesh: Data\Models\Aiming.3DS
Object Name: Box01
Bitmap(128*64*0)->Tex: .\Data\Models\Textures\Aiming.Tga (Format: RgbA)
Nb Points before merging: 4
Nb Points after merging: 4; NbFaces: 2; NbGhostPts: 0
Box01 Radius: 1.11803
Bitmap(1024*1024*0)->Tex: .\Data\Court01\CourtTex.Jpg (Format: Rgb)
================ 3DS Loader : Data\Models\Ground.3DS ================
New Object: 'PlayArea'
Convert Mesh: Data\Models\Ground.3DS
Object Name: PlayArea
Nb Points before merging: 51
Nb Points after merging: 45; NbFaces: 64; NbGhostPts: 0
PlayArea Radius: 2325.94
Bitmap(1024*1024*0)->Tex: .\Data\Models\Textures\Stadium\GS_Clay\COURTA01.Jpg (Format: Rgb)
================ 3DS Loader : Data\Models\SignOutdoor.3DS ================
New Object: 'sign'
Convert Mesh: Data\Models\SignOutdoor.3DS
Object Name: sign
Bitmap(256*256*0)->Tex: .\Data\Models\Textures\Stadium\Sign.Tga (Format: RgbA)
Nb Points before merging: 364
Nb Points after merging: 364; NbFaces: 182; NbGhostPts: 0
sign Radius: 3234.39
================ 3DS Loader : Data\Models\SkyBox01.3DS ================
New Object: 'SkyCylinde'
Convert Mesh: Data\Models\SkyBox01.3DS
Object Name: SkyCylinde
Bitmap(512*512*0)->Tex: .\Data\Models\Textures\SkyBox.Jpg (Format: Rgb)
Nb Points before merging: 72
Nb Points after merging: 51; NbFaces: 58; NbGhostPts: 15
SkyCylinde Radius: 2393.82
================ 3DS Loader : Data\Models\ChairUmpire.3DS ================
New Object: 'Ump_Settin'
New Object: 'Ump_Body'
New Object: 'Ump_Head'
Convert Mesh: Data\Models\ChairUmpire.3DS
Object Name: Ump_Body
Bitmap(1024*1024*0)->Tex: .\Data\Models\Textures\Npc.Jpg (Format: Rgb)
Nb Points before merging: 833
Nb Points after merging: 592; NbFaces: 768; NbGhostPts: 95
Ump_Body Radius: 75.595
Object Name: Ump_Head
Nb Points before merging: 261
Nb Points after merging: 193; NbFaces: 264; NbGhostPts: 46
Ump_Head Radius: 23.0112
Object Name: Ump_Settin
Nb Points before merging: 2426
Nb Points after merging: 1852; NbFaces: 1528; NbGhostPts: 178
Ump_Settin Radius: 968.706
================ 3DS Loader : Data\Models\BallBoy.3DS ================
New Object: 'ball_boy'
Convert Mesh: Data\Models\BallBoy.3DS
Object Name: ball_boy
Nb Points before merging: 567
Nb Points after merging: 405; NbFaces: 480; NbGhostPts: 89
ball_boy Radius: 57.8304
================ 3DS Loader : Data\Models\CameraMan.3DS ================
New Object: 'camera_man'
Convert Mesh: Data\Models\CameraMan.3DS
Object Name: camera_man
Nb Points before merging: 835
Nb Points after merging: 598; NbFaces: 592; NbGhostPts: 93
camera_man Radius: 203.229
================ 3DS Loader : Data\Models\BallBoyStand.3DS ================
New Object: 'ball_boy02'
Convert Mesh: Data\Models\BallBoyStand.3DS
Object Name: ball_boy02
Nb Points before merging: 625
Nb Points after merging: 437; NbFaces: 499; NbGhostPts: 112
ball_boy02 Radius: 157.54
================ X Loader : LineJudge; in: Data\Models\LineJudge.X
Info: Got Mesh 'mesh_line_judge' on Bone 'line_judge'
maxFaceInfluences = 3; maxVertexInfluences = 2; NbBones = 14
508 Faces; 412 Vertices
Radius: 183.75
================ 3DS Loader : Data\Models\LineJudgeChair.3DS ================
New Object: 'LJ_Chair'
Convert Mesh: Data\Models\LineJudgeChair.3DS
Object Name: LJ_Chair
Nb Points before merging: 120
Nb Points after merging: 98; NbFaces: 58; NbGhostPts: 0
LJ_Chair Radius: 106.527
================ 3DS Loader : Data\Models\CrowdMale.3DS ================
New Object: 'male05'
Convert Mesh: Data\Models\CrowdMale.3DS
Object Name: male05
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\Crowd\MALE_5.TGA (Format: Rgb)
Nb Points before merging: 246
Nb Points after merging: 175; NbFaces: 202; NbGhostPts: 37
male05 Radius: 99.9654
================ 3DS Loader : Data\Models\CrowdFemale.3DS ================
New Object: 'female06'
Convert Mesh: Data\Models\CrowdFemale.3DS
Object Name: female06
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\Crowd\FEMALE_6.TGA (Format: Rgb)
Nb Points before merging: 270
Nb Points after merging: 209; NbFaces: 226; NbGhostPts: 41
female06 Radius: 93.0514
================ X Loader : CrowdMaleSkin; in: Data\Models\CrowdMaleSkin.X
Info: Got Mesh 'mesh_male05' on Bone 'male05'
maxFaceInfluences = 3; maxVertexInfluences = 2; NbBones = 6
202 Faces; 163 Vertices
Radius: 97.2596
================ X Loader : CrowdFemaleSkin; in: Data\Models\CrowdFemaleSkin.X
Info: Got Mesh 'mesh_female06' on Bone 'female06'
maxFaceInfluences = 3; maxVertexInfluences = 2; NbBones = 6
226 Faces; 194 Vertices
Radius: 97.1728
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\Crowd\Male_1.Tga (Format: Rgb)
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\Crowd\Male_2.Tga (Format: Rgb)
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\Crowd\Male_3.Tga (Format: Rgb)
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\Crowd\Male_4.Tga (Format: Rgb)
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\Crowd\Male_6.Tga (Format: Rgb)
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\Crowd\Male_7.Tga (Format: Rgb)
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\Crowd\Male_8.Tga (Format: Rgb)
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\Crowd\Female_1.Tga (Format: Rgb)
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\Crowd\Female_2.Tga (Format: RgbA)
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\Crowd\Female_3.Tga (Format: Rgb)
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\Crowd\Female_4.Tga (Format: Rgb)
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\Crowd\Female_5.Tga (Format: Rgb)
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\Crowd\Female_7.Tga (Format: Rgb)
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\Crowd\Female_8.Tga (Format: Rgb)
Bitmap(128*64*0)->Tex: .\Data\MiscSprite\Misc_00.Tga (Format: RgbA)
================ 3DS Loader : Data\Models\ShadowSimple.3DS ================
New Object: 'Box01'
Convert Mesh: Data\Models\ShadowSimple.3DS
Object Name: Box01
Bitmap(64*64*256)->Tex: .\Data\Models\Textures\ShadowSp.Gif (Format: Rgb)
Nb Points before merging: 4
Nb Points after merging: 4; NbFaces: 2; NbGhostPts: 0
Box01 Radius: 94.4981
Bitmap(1024*1024*0)->Tex: .\Data\Models\Textures\Player.Jpg (Format: RgbA)
NumTex: 276; NumPal: 65535; Dx: 1024; Dy; 1024; Name: Data\Models\Textures\Player
Bitmap(4*4*0)->Tex: .\Data\Textures\CourtLine.Tga (Format: RgbA)
Court Lines Radius: 1309.42
================ 3DS Loader : Data\Models\Net.3DS ================
New Object: 'net'
Convert Mesh: Data\Models\Net.3DS
Object Name: net
Bitmap(256*256*0)->Tex: .\Data\Models\Textures\Net.Tga (Format: RgbA)
Nb Points before merging: 868
Nb Points after merging: 694; NbFaces: 420; NbGhostPts: 236
net Radius: 520.726
================ 3DS Loader : Data\Models\BallShadow.3DS ================
New Object: 'Box01'
Convert Mesh: Data\Models\BallShadow.3DS
Object Name: Box01
Nb Points before merging: 4
Nb Points after merging: 4; NbFaces: 2; NbGhostPts: 0
Box01 Radius: 5.46636
================ 3DS Loader : Data\Models\BallPreview.3DS ================
New Object: 'Box01'
Convert Mesh: Data\Models\BallPreview.3DS
Object Name: Box01
Bitmap(64*64*0)->Tex: .\Data\Models\Textures\BallPreview.Tga (Format: RgbA)
Nb Points before merging: 4
Nb Points after merging: 4; NbFaces: 2; NbGhostPts: 0
Box01 Radius: 68.6693
================ 3DS Loader : Data\Models\BallTrace.3DS ================
New Object: 'Box01'
Convert Mesh: Data\Models\BallTrace.3DS
Object Name: Box01
Nb Points before merging: 4
Nb Points after merging: 4; NbFaces: 2; NbGhostPts: 0
Box01 Radius: 4.6669
================ 3DS Loader : Data\Models\DangerZone.3DS ================
New Object: 'Box01'
Convert Mesh: Data\Models\DangerZone.3DS
Object Name: Box01
Nb Points before merging: 4
Nb Points after merging: 4; NbFaces: 2; NbGhostPts: 0
Box01 Radius: 0.707107
Meshes => NbVertex: 31772; NbIndex: 62589 (Old NbP:73082; loss: -57%)
Mem available for Textures: 2958 MB
DoRound: week 3, day 6, year 2013
NbVertexShader created on the fly : 7
DDD - Name: 1-NVIDIA GeForce GT 705; Device: nvd3dum.dll
Display Device: 1-NVIDIA GeForce GT 705
============================= Stack Trace Begin
StackTrace 000: Te_Game.Cpp, MyMain at line 31 ()
StackTrace 001: ..\Source\Pc\system.cpp, CSystem::Process at line 1009 ()
StackTrace 002: Te_Game.Cpp, CGameTe::Process at line 3322 ()
StackTrace 003: ..\Source\MenuSys.cpp, CMenuManagerSys::Process at line 5420 (video)
StackTrace 004: ..\Source\MenuSys.cpp, CMenuManagerSys::Process at line 5649 ()
StackTrace 005: ..\Source\MenuSys.cpp, CMenuManagerSys::Process at line 5651 ()
StackTrace 006: ..\Source\MenuSys.cpp, CMenuManagerSys::Process at line 5665 ()
StackTrace 007: ..\Source\MenuSys.cpp, CMenuManagerSys::Process at line 5667 ()
StackTrace 008: ..\Source\MenuSys.cpp, CMenuManagerSys::Process at line 5675 ()
StackTrace 009: ..\Source\MenuSys.cpp, CMenuManagerSys::DoAction at line 2689 ()
StackTrace 010: Te_Game.Cpp, CMenuManagerTe::SwitchAction at line 4917 ()
StackTrace 011: ..\TE Manager\TemGame.Cpp, CMenuManager::SwitchAction at line 1333 ()
StackTrace 012: ..\Source\MenuSys.cpp, CMenuManagerSys::SwitchAction at line 2866 ()
StackTrace 013: Te_Game.Cpp, CGameTe::UpdateVideo at line 1707 ()
StackTrace 014: ..\Source\GameSys.cpp, CGameSys::UpdateVideo at line 2589 ()
StackTrace 015: ..\SOURCE\PC\Mot3dInit.cpp, CMoteur3D::ChangeVideoMode at line 801 ()
StackTrace 016: ..\SOURCE\PC\Mot3dInit.cpp, CMoteur3D::SetVideoMode at line 99 ()
============================= Stack Trace End