To All,
ok, I guess it's time I provide some explanation about how tiredness works.
There are 2 bars :
Top one = Instant Energy
Bottom one = Overall Energy
(better English term propositions are welcome ; I'm scratching my head to not use "Short Term Form / Long Term Form", coz actually, the "Overall Energy" = "Short Term Form" of TEM)
The Instant Energy goes down & up quite quickly ; the Overall Energy goes down a lot less quickly & up even less quickly.
The Instant Energy can't go up higher than the current level of the Overall Energy.
You lose energy when :
- you run ; the more you Speed is above your Stamina, the quicker you lose energy ; the more you Stamina is above your Speed, the slower you lose energy ; so running at full speed with 100% in both Stamina & Speed makes you lose energy at the same rate than running at full speed with 0% in both skills ; the faster you run, the quicker you lose energy
- you strike acceleration ; the higher your Stamina is, the less energy you lose when doing accelerations ; if you have a playing style that gives a number of acceleration bonus (example: Power Baseliner) then you get a bit less tired from doing acceleration
- you do a normal strike : but very very less tiring than doing acceleration
The more your Instant Energy bar goes under 20%, the more :
- you lose precision on your strikes, especially accelerations
- you lose power on your acceleration, but not on any other strikes
- your max run speed lowers & your run acceleration lowers
The more your Overall Energy bar goes under 50% :
- you lose a bit of precision on your strikes
- your max run speed lowers & your run acceleration lowers
You get back energy :
- a bit after each point
- a bit more at each change of ends
When your Instant Energy is below 25%, then you get some back during rally if you stand still. (it goes up very slowly)
Patch 3 released :
- added "Overall Energy bar goes under 50%" rules
- a bit less precision lost when Instant Energy is low
So globally, you lose a lot more leg work than arm work, as your power on normal strikes isn't modified at all.
When you're at 0% of Instant Energy, you lose 15% of Max Run Speed & 10% of Run Acceleration ; this about same than going down to 70% from 100% in Speed skill.
With Patch 3, you can now lose up to 25% Max Run Speed & 20% of Run Acceleration when both Instant Energy & Overall Energy are at 0%. This might be a bit extreme, so comments are welcome, like usually...

One last note : Instant Energy can go under 0% (increasing even more the tiredness effects), but there's no visible effect on the GUI bar ; and Overall Energy can't go under 0%. But at each beginning of points, your Instant Energy is at least 0%.
Brecht,
>>thanks for the "camera" button on the match point screen!
u're welcome
