
First...we need more power man...it's unbalanced
Puncher and Power Baseliners, in terms of pure power, are completely inferior to other types. Of course they can be played on various way, but in terms on what they really represent, and those are strong powerful players that live out of winners, are quite useless.
There are few reasons for it...and there is a suggestion that can help...
1. Tiredness
I think its enough that PB/P (Power Baseliners / Punchers ... for future reference) have limited accelerations, but they are also extremely limited by Tiredness. Let's be fair, you want realistic game, and in that game players should not get tired for next 2-3-4 points because they had one long rally, biggest problem is that they are getting tired mostly from making strong shots.
In that terms, player like Wawrinka, Federer, Tsonga, Del Potro, wouldn't finish half of their matches

How to give PB/P some breathing space...
Well, as I already said they are limited by stamina and tirednes at the same time, specially in Realistic mode, which limits them even more...you should just edit tiredness and remove or significantly lower penalty effect that they get when making accelerations. After all, they are all strong players with maxed stamina, they can punch ball non stop...
2. Defenders seem OP (Overpowered)
And I don't mean here every defender, I mean best Online players that are playing that stlye, won't be able to conceade a winner. I guarantee you, and I still haven't watched any match dmo from top plyers, that they are playing endless points very often. Specially defender vs. defender. My pure guess is that Voja and Mohamed are defenders, they were 5 years ago when I played them

Of course, they will also use net, when opponent is late on ball and stuff, thats how elites play, but their whole game is based on not being able to concead a winner. Once you reach that level of movement, everything else is easy.
But I don't think that problem is speed, speed seems fine, its just ineffectivnes of acceleration. I mean you can mix it up, with short, longs, slices, doesn't really matter. You'll win point here and there, but those are things that defenders can easily adapt.
Biggest reason for effectivnes of defenders is lack of power in acceleration shot, and even more, lack of accelerations itself, as they are so limited, they cant tie up shots together.
Yes I was puncher when I played, and I was bashing my opponents as crazy, but thats not the reason why Im saying this, its just that game is very unbalanced.
I order for player to finish up a point, almost always they have to come to the net...and Im speaking about matches between top tier players.
Where I come to my 3rd point.
3. Volleyers are waay to agile
I was playing volleyer today, 4-5 matches, I have never every played volleyer before, and Im barely getting passed or missing vollies. I do agree with their jumps, they are fine, however, their ability to slow down and control shots taht are coming to them is way too good.
I succeed at all that with only 35 points invested in my forehand and backhand volley, and I was thinking of lowering it to 20 (im playing as volleyer). I think that you should make good vollies to cost alot more points. Because guarding net with 30 points like a god, is way too easy.
I can only imagine how impossible is too pass more experienced volleyer than myself.
Also running back on lobs is also too easy, while their smashs are too weak (i do have 60 in them, maybe thats why), however I feel I dont need much more, in a matter of fact, less seems favorable
4. Serves
We do serve 220, that fine, Im not sure, since 2010 when I was last active on tourns, have you made any like, estetical changes to speed of the serves and other points?
Why am I asking?
Well, I do feel that with serves on 100, you can definetly serve faster, but it is so inconsistent that you server vary between 190kmh and 227kmh (fastest I saw yet). I do understand that there is a moment in serve where you need to hit in order for ball to go faster, but that very hard to control, but its fine. However, even if you hit 227 on line, your opponents, specially experienced ones, will catch your serve with ease and return it deep. Because as faster as serve goes, the deeper return will be.
And I do understand that some players wont return well, I was one of those before and still am, and Im barely conceading any aces with such high speeds. Not jus that, but even I now can return extremely well with slice parallel. I mean I needed only 3 matches to figure out that slice paralel is absolutley best defending return there is...it goes extremely high and deep, giving you huge amount of time to get ready for next shot (my only problem is I suck at rallies atm)...
Conclusion
My biggest issue is with lack of speed at accelerations or at least lack of accelerations due to extremely punishing tiredness toward punchers and power baseliners. I remember in that era of bashers vs defenders, even then accelerations where saved during rallies like a gold for right moments, and rallies where 20+ every other point.
Here I get 1 moment to make acceleration, two shots later, in the middle of point set up, Im out of them, and I have no option but to play endless point or take huge risk and go to net. Once there, you're almost unbeatable...defenders probably can catch all vollies anyway
