my problem with ITST ? It brings some issues, and then people come to complain to _me_ about the game, and when I try to explain to them the issues mostly come from ITST, they tell me :
You are completely wrong about that
instead of trying to understand what I mean.
Plus in bonus, some other people having problem against the CPU come to join the dance while also ignoring my explanations specific to the CPU... djarvik
you play with master 5+ ? Good. Me I don't play, _at all_ . Thus the Pro-10. And it's already better than the Pro-7 of freehand
(remember that I have a horde of people to deal with in this topic
). It also happens to match the Pro-10 of my "Defeating a defender" on youtube, so it was good to show the evolution of the gameplay, and also, it's the recommended setting for realism, and lastly, it's close of the average level people play the game (including offline).
When I was playing more regularly, I was playing against Master-10 when I wanted a challenge, but even in that time, most of times I stuck to Pro-10, to be testing a setting closer of what most people would be playing.
Moreover, the difference between Pro-10 & Master-10 is actually quite small ; it's just being a bit more fast and handling position a bit better. It doesn't change the nature of the game. So considering my form of the moment, Pro-10 was also a good choice.
Incredible on the other hand is cheating & inhumane, testing anything against it is generally not a good idea.
About ITST settings... I already told you the main ones many times, but once more won't hurt (I hope
) : slow autopos + no preview + Simulation controls is bad for highly skilled players, especially for winners + unfriendly for new players (ie: they won't learn how to position themselves perfectly to do winners).
On this, I noticed lately that you had slower surfaces (ie: your BG cement is a bit slower than original one) which even more enforces defenders.
So you get longer rallies and stamina depletes more. To counter the lower winner chance and the stamina depleting, you lowered the speed of player. Result, game is slightly slower, once again favoring defense (*), and stamina doesn't deplete enough on run (thus your other recent topic, I guess).
So all put together that makes you go from "a bit too hard to score winners" to "defense heaven".
There's not much .dmo of top MG Tour players ; the last one I found between #2 & #4 features a decent amount of winners. Could it have a pinch more ? Probably yes. But nothing that legitimates the use of superlative like "players can move backward faster than light". And probably not enough for me to take the risk to throw the current balance away, which is in decent state.
(*) An extra word on lower run speed : if your speed is lower but still high enough to reach the ball, then you may not have enough time anymore to position yourself correctly to attack, while your defending capability is still high enough. So this has a tendency to slower the game (especially coupled with the other issues) which leads to requiring globally a tiny bit less reflexes, which means that once again, it's easier to defend.
I give 1 example : if you do a B1 shot near the line, with lower run speed, your opponent's answer might be less good and thus you'll have more time to react to it, but you'll also do a weaker response to that shot due to your own lower run speed and so on.
Reminder => recommended settings = Average Auto-Pos + Elite Controls + Danger Zone Preview