Hello,
The Fall of the Dungeon Guardians v1.0c is released (Build 41-2016.03.22) :
New Features :
- Localization : Spanish by Jesús Abel Martínez, aka "Jesugandalf"
- Puzzle : added a puzzle at end of Level 3
- Tuning : a lot of tuning for the Paladin, the Necromancer, and a bit for the Duelist (see below for details)
- Sound : Necromancer's Seal Of Necromancy now produces a specific sound when ending
Changes :
- Localization : fixed a couple of mistakes in French translation
- Localization : auto-selection of language on 1st launch extended to all the 8 languages now available (instead of only EN/FR/DE)
- Talent : Warlock's Dark Wisdom raises Mana by 5/10% instead of 3/6%
- GUI : added support for 5:4 aspect ratio
- GUI : Combat Speed Button now toggles between 100% and last custom value (instead of 50%)
- Loot : More 1H-weapons & less Books for Mages & Healers
- Combat : Dual Wielding Hit Chance raised from 76% to 83%
- Boss : Lowered Boss 's Increased Damage Field from 70% to 60%
- Party : carrying weight slightly raised so it's possible to get a party with 3 plate wearers without too much issue
- Talent : Assassin's NeverEnding Story now grants the Streak point on hit of Swift Knife instead than on throw (it requires to reset your Talent Tree to apply this change)
- Combat : Lowered a bit the overall Assassin's damage to compensate for extra hit ratio
- Ability : Duelist's Lunge Streak damage Bonus raised to 40% from 30%
- Ability : Duelist's Recovery in Blood CD lowered from 120s to 75s
- Talent : Duelist's Sting Like a Bee raises Dodge & Parry by 4% instead of 3%
- Ability : Paladin's Divine Punishment reshaped ; it is now an off-queue ability, with a very high threat (ie: it acts a bit like a taunt, which matches the off-tank role of the paladin)
- Ability : Paladin's Crusader Assault main damage increased by 10% and secondary damage increased by 50%
- Ability : Lowered Mana needed for Paladin's Seal of Contrition, and raised its damage by 10%
- Ability : Paladin's Saintly Sacrifice CD lowered from 120s to 90s, lasts 15s instead of 12s, redirects 25% damage instead of 20%
- Talent : Paladin's No Sacrifice in Vain healing raised by 25%
- Talent : Paladin's Seal of Repentance Additional Critical Chance raised from 3% to 6%
- Talent : Paladin's The Gods Are With Us healing raised from 80% of damage to 150%
- Ability : Necromancer's Seal Of Necromancy lasts 20s instead of 40s, and untalented final healing has been raised by 50% (but Chosen One efficiency lowered so final healing is only 10% higher when fully talented)
- Ability : Necromancer's Last Incantation Healing Over Time lowered by 10%
- Ability : Necromancer's Soul Eater lasts 25% longer and costs a bit less mana
- Talent : Necromancer's Open Buffet raised from +40% to +50% Healing for Eat My Flesh
- Ability : Arcanist's Arcane Lock's CD raised to 30s from 25s
- Talent : Arcanist's Survival of the Fittest raises Arcane Armor length by 15s instead of 10s
Bug fixes :
- Modding : fixed PlateInvisible triggering on game start and added one for the Mines environment
- Dungeon : tried a fix for the rare issue with the urns in the Level 4 and the skull in the Level 18
- Puzzle : fixed Level 4 Urn bug (and similar issues) ; exploded projectile could enter the trigger zone but not exit it, which was messing the triggering of the urns
- Visual Fx : Death Fx particles were sometimes not spawning
- Visual Fx : looping DOT Fx don't spawn anymore on a missed attack
- Sound : Fixed attack sound discrepancy
- Combat : Whole Party Could rez during combat
- Mobs : Spiked Barbarian was pausing a too long time between attacks
- Boss : Level 8 Boss' Hellfire was too damaging
- Boss : Level 8 Boss' Swipe didn't produce any animation
- Ability : Duelist's Recovery in Blood was consuming all Streak Points on each tick instead of only at start
- Dungeon : a bug could lead you to be stuck in the puzzle room of the Level
- Menu : SubBuild number in Main Menu could be showing the date of the installation day on your PC instead of the day the update was built
- Intro : skipping intro could lead to a wrong class for the tank
- Rendering : bad clipping was occurring when looking down a hole and moving at the same time
Notes :
- Changelog of previous versions is here : topic41-24496.php