Hello,
The Fall of the Dungeon Guardians v1.0b is released (Build 41-2016.01.20) :
New Features :
- Dungeon : Treasure Hunt (the starting point is in the High Security zone of the prison)
- Loot : 1 new item for the Treasure Hunt
- GUI : show mob tooltip till you move the mouse after have selecting it using the Cycle Target key (Tab by default)
- GUI : show name of the current ability cast by the toon when you put the cursor over his portrait
- Localization : Italian by Vecna Lair, Markinho, and Czech by Radim Ceresnak (AKA RCX)
- Auto Pause : notification message when auto pause triggers (it can be disabled in the Helpers menu)
- Menu : added "Import Party" toggle at bottom of the "Load" screen, when you have 1 or more custom Dungeons installed, which will allow you to import your party into a new dungeon
Changes :
- Map Editor : a series of little tunings & fixes to make the editor a bit more polished & match the Map Editor documentation & tutorial => http://steamcommunity.com/app/409450/di ... 469667698/
- Visual FX : Duelist's Sweeping Blow FX is now more visible
- Inventory : automatic swapping to dragging the world item when dragging its icon in the inventory and then closing the inventory using the shortcut key (instead of dropping the item on the floor when releasing the mouse button)
- Loot : changed drop rule so you'll always get exactly 1 shield and 1 dagger per random cycle for your assassin (1 cycle = ~3 levels), instead of either 2 shields, 2 daggers, or 1 dagger & 1 shield, depending of your luck
- Boss : changed a little something that could lead you to being blocked during the final Boss fight (although it was easy to notice that possibility and avoid it )
Bug fixes :
- Map Editor : saving the dungeon after an automatic backup triggered and before doing further changes wasn't saving anything
- Map Editor : test level was always set to the 1st level instead of the current level when using "Save & Test Level"
- Boss : fixed an exploit & a small bug in the final boss fight
- Dungeon : mechanism based on gem holders could get corrupted (and thus the doors associated with them wouldn't open even if you removed & re-put all gems)
- Dungeon : could fall through bridges in some special configurations
- Talents : Elementalist's Self-Fulfillment was refunding Mana on critical hits of Rain of Fire
- Menu : Dungeon Selection menu wasn't shown when more than 1 Dungeon was installed
- Controls : using mouse look with the inventory open and a potion in the middle left of your inventory was activating the potion when you were released the mouse button
- Controls : having more than 10 ability slots for a Toon could lead to issue with Hot Keys.
- Party : it's not possible anymore to swap the party members during a fight (to avoid a possible exploit)
- Combat : kinda fixed a bug that could lead to instakill your party members
Notes :
- Changelog of previous versions is here : topic41-24098.php
- Localization : Italian & Polish aren't updated for the Treasure Hunt