Build 36, November 10th:New Features :- Video : Field of View (FOV) option
- Game : you can now turn off the auto-saving at the end of fight in Game Options
- Controls : hotkey to toggle Dps graph display (G by default)
- Menu : Interface menu now always shows a Mob Frame, so it'll make clear the use of the Upper Scale slider
- GUI : tooltip of Mob's castbar now shows the target of the ability (if it's a toon)
- GUI : added current target name in the Mob tooltip, and added the target portrait on its left
- GUI : added the possibility to highlight Items when dropped by Mobs (in Options -> Game Options -> Helpers)
- Controls : added shortcut keys for Attack & Select icons
- Map Editor : added a "New Dungeon" button in the "Load Dungeon" menu
- Party : added AutoPause ; if turned on (in Options -> Game Options -> Helpers), the game will pause when a toon used up all his queued abilities, and on enemy death if it was not the last one
Changes :- GUI : size of bag icon when looting increased (however it's much faster to just right-click to loot
)
- Dungeon : the floor of the Level 1's Boss has been upped a bit, so he'll be able to attack your Party if you're standing on the side
- Party : Ranger's Ranged Attack Power wasn't using AGI nor STR, so it wasn't raising like expected ; I slightly lowered the efficiency of the Ranger's Abilities to compensate his extra RAP, thanks to let me know if it's correctly balanced or not
Bug Fixes :- Sound : Male Voice #4 was missing
- GUI : interface scale wasn't saved
- Game : internal state was corrupted if you were going back to the Main Menu during the Intro (which was leading to passing through doors, enemies not seeing you, etc.)
- Save : using 3 characters for the name of a saved game was giving bad result
- Map Editor : fixed the dungeon loaded when starting a new game if you had loaded & saved a hidden Dev dungeon
- Combat : fixed a game loop crash that could occur when using the Dual Shot of the Ranger
- Puzzle : the 3-urn puzzle of Level 3 now resets when removing all urns, which allow to pass it if it bugged when putting the urn
- Party : it was possible to get the portrait corrupted when creating a new character during the party creation
- Party : voices weren't reassigned after loading a saved game
- Party : game was crashing when falling while Righteous Shield was up on a toon, or when you had picked some special talent (eg: Assassin's Gone with the Wind)
- Party : projectiles' start point was incorrect after have swapped the position of 2 toons
- Achievements : Regroup was granted when on party wipe
- Linux : game couldn't start if the locale settings of the system weren't using the dot as the decimal separator for numbers
- Controls : Alternate Key wasn't assigned on game start if there was no default Alt Key
- Loot : loot should be now correctly spawned when you start a new game
- Loot : best loot wasn't spawned correctly ; the bug is still not fixed on start, but if you load your game, it'll spawn it ; ie: if you see some useless cubes, save & reload and it'll be fine ; if the cubes are in your inventory, put them on the floor 1st
- Loot : enchantments on spawned loot (ie: not dropped by mobs) were 100% random instead of being targeted for your toons, thus 50% of the spawned loot had very little value ; with this update, it'll be fixed for the following levels ; in your current level it'll be only fixed for some of the loot
- Talents : using Assassin's Mug ability while wearing a shield was creating a whole series of strange bugs
- Talents : the Assassin's Side Attack Talent was doubling then tripling the Agility instead of adding 1 then 2 points to it !
- Talents : Eternal Bloom wasn't refunding the mana correctly