Comment About The Fall of the Dungeon Guardians v1.0

Discussions about the Dungeon Crawler : The Fall of the Dungeon Guardians

Re: Comment About The Fall of the Dungeon Guardians v1.0

Postby manutoo » 07 Nov 2015, 05:15

Raven,
fortunately, I didn't steal Grimrock's asset else I'd be in big trouble with Almost Human now..! ;-)
If you want to know what about with the moss stone wall set, read here => http://www.managames.com/DungeonGuardia ... -grimrock/ .

The game uses the Unity3D engine.
ManuTOO
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Re: Comment About The Fall of the Dungeon Guardians v1.0

Postby Raven » 07 Nov 2015, 12:19

manutoo wrote:Raven,
fortunately, I didn't steal Grimrock's asset else I'd be in big trouble with Almost Human now..! ;-)
If you want to know what about with the moss stone wall set, read here => http://www.managames.com/DungeonGuardia ... -grimrock/ .

The game uses the Unity3D engine.

I dont judge you, maybe it was a little harsh. But at the first moment the games looks like the same. I will play and than form a judgment. Thanks for the answer. My advise to you is to put this link somewhere on the top because I see a comments like mine everywhere about your game.

Can you tell me how many people\time\money do you spend on the development?
Raven
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Re: Comment About The Fall of the Dungeon Guardians v1.0

Postby manutoo » 08 Nov 2015, 04:07

Raven,
I worked about 3 years on the game, mostly alone.
I hired an environment artist for about 6 months, and a 2D artist for 3 months.
Plus musician and a few objects done by a 3D artist. Everything else come from stock assets.
ManuTOO
== Mana Games ==

>> I don't answer Private Message, except if it's really a _Private_ topic <<
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manutoo
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Messages: 14856
Gaming Since: 24 Jan 2004, 15:38
Location: France

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