Comment About The Fall of the Dungeon Guardians v1.0

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Comment About The Fall of the Dungeon Guardians v1.0

Postby Moombaknight » 13 Oct 2015, 08:58

Nice. Saw this awhile go on greenlight and voted for it. Kinda forgot about till saw post on facebook and said what the hell and brought the game. Since on this site I assume 100% profits go to you instead of steam 30% cut?

Anyway loving the game so far and good job on awesome game. Hope many people on steam enjoy it as well.

Trailer looks great too =)
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Re: The Fall of the Dungeon Guardians v1.0

Postby manutoo » 14 Oct 2015, 03:22

Moombaknight,
thanks for your order !
Paypal takes ~4% instead of 30% for Steam, so yup, the difference isn't negligible ! :)
If you have any comment, suggestion or question about the game, don't hesitate to ask, either on the Forum or by email.
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Re: The Fall of the Dungeon Guardians v1.0

Postby Moombaknight » 14 Oct 2015, 07:35

4% (80cents?) of 19.95 still Pretty good still you get most of it. So far I'm really enjoying the game and progressing pretty well.

Boss fights are fun, need to watch spells casting and either move or turn around if you miss stopping it.

I assume you will be on steam soon enough and more people will enjoy your game =).

Your movement system feels fluid and quick which I love not slow or sluggish as might & magic x legacy.

Anyway can't wait till you hit steam with achievements.
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Re: Comment About The Fall of the Dungeon Guardians v1.0

Postby manutoo » 15 Oct 2015, 03:14

Yes, I created the movement to be as close as possible to FPS games (which is a game genre I especially like, in addition of RPGs ;) ).

Steam achievements might be there within a few days, if I don't change my mind meanwhile..!
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Re: Comment About The Fall of the Dungeon Guardians v1.0

Postby Moombaknight » 15 Oct 2015, 10:44

No big if you forget about steam achievements. Some people won't buy due to that but who cares about them.

Well yeah I noticed was quick like FPS and I like it =) good job.

Thanks for steam key. Wondering why key said Beta testing? testing game see if works on steam?
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Re: Comment About The Fall of the Dungeon Guardians v1.0

Postby manutoo » 16 Oct 2015, 02:52

As the game is still not released on Steam, normal Steam Keys won't let you play the game right now. So instead I requested Beta Keys that work right away. They'll also work normally once the game is released.
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Re: Comment About The Fall of the Dungeon Guardians v1.0

Postby Moombaknight » 16 Oct 2015, 03:00

Well that makes sense. Beta key to play the game for time been on steam to test it for now see if works on steam.

I was a bit silly and played the game on pretty hard setting <_> bosses can be pretty brutal if you don't know the bosses moves.

Will you be planning some point or sometime maybe dlc for game? or moving on to a new game or having a break for the time been to get some well needed R&R =)

[EDIT]

Found a floating mana potion exploring spider area on top of egg sack. Seems cannot link picture from steam to here since not allowing it. But I assume you will be able to see it on steam being a developer and all.
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Re: Comment About The Fall of the Dungeon Guardians v1.0

Postby manutoo » 17 Oct 2015, 02:42

Yup, in the harder difficulty levels, you're meant to die a few times before being able to kill the bosses, especially the toughest ones..! ;)

After everything will be settled for the release of Dungeon Guardians, I'll switch back to my tennis games for a couple of years. So I won't work on DG anymore for a while. It'll also depend of the sales : if it's a flop, I'll likely never come back to it ; if it works somewhat decently, I'll do at least an standalone extension (ie: an additional dungeon but not much new content) ; and if it works well, I'll do a full sequel..! :yes:

I didn't find your screenshot ( => http://steamcommunity.com/app/409450/sc ... crollTop=0 , it's all empty) but I found the potion, and I moved it a bit ... :)
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Re: Comment About The Fall of the Dungeon Guardians v1.0

Postby megyaem » 17 Oct 2015, 04:14

is to late to request a beta key test? just kidding, i hope is not so expensive :p
you will be able to put trading cards in the game manu?
for help and support animations go here :
http://megyaemanimste.blogspot.com.ar/
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Re: Comment About The Fall of the Dungeon Guardians v1.0

Postby Moombaknight » 17 Oct 2015, 07:34

Well screen shot is there now. since I see all 3 of them. But since you found it I can delete it then I guess =)

by the way them spiders climbing the wall were creepy! so I killed them all! I hate spiders <_> Spider queen was one of the easy boss fights so far for me. Then 2nd one (Rogue I think) then the summoner one. Still first boss was hardest for me since had to stop ones spell then walk backwards to stop his aoe swing I think it was.

I hope game does to real well for sequel =)
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Re: Comment About The Fall of the Dungeon Guardians v1.0

Postby manutoo » 18 Oct 2015, 03:40

megyaem,
I checked for the trading cards, and the cards themselves need something like 2 min of work, but then it'll also require rewards that need some specific design and this will take significantly more time, so maybe I'll do it, but later... :P

Moombaknight,
thanks !
The Spider Queen is actually an Elite, not a Boss, so she doesn't have much HP. She still hits hard, though..! ;)
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Re: Comment About The Fall of the Dungeon Guardians v1.0

Postby Hans der Lange » 24 Oct 2015, 20:16

On Steam, in "Steam Release Date Set : November 6th !", you wrote:
- readproofing by a native English speaker

I hope you mean "proofreading" :)
"readproofing" would mean you're making it impossible to read :-/
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Re: Comment About The Fall of the Dungeon Guardians v1.0

Postby manutoo » 25 Oct 2015, 03:07

Hans der Lange,
thanks, I just fixed that. It was the proof the game needed some proofreading, though..! :blackeye:
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Re: Comment About The Fall of the Dungeon Guardians v1.0

Postby Ektor » 06 Nov 2015, 15:46

Tres bon jeu ! felicitations

I bought it a month ago, you made a lot of updates, game is great.
I play a lot dungeon crawlers, and you did a good one.

What i do like :
- nice, good job on visuals
- fast/reactive gameplay, it's near a FPS if we want to
- classes are fun, need to test the combos/progression/balancing of each

I waited to have rogues classes to really start it, which are done now, so going to finish it now :)
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Re: Comment About The Fall of the Dungeon Guardians v1.0

Postby Raven » 06 Nov 2015, 20:45

I wonder why do the textures and some models was stolen from Grimrock? Is it too hard to do something unique? What engine do you use?
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