Brad1981 wrote:The tiredness starts way to early. I think it should be more focused on the entire match rather than an individual point. Maybe you could create separate settings: One for tiredness during a point, and one for tiredness for the entire match. And have a slider for each, ranging from Off to 100. But, we need to be able to adjust these with sliders. I don't think tiredness during a point should really start until after about 7-10 shots per player, then player should start getting tired. As it is, it seems to start after my player or CPU player hits 3 shots. But over the course of a match is really when it should be a factor. Have it calculated based on distance run, and a gradual decline in speed as the distance a player runs increases. I don't think tiredness should have too much an effect on shot power, especially during a point. Tiredness should impact foot speed MUCH more. Because even when I'm tired during a long point, if my opponent hits the ball right to me, I can hit with decent pace, but if I have to run, that's when it gets tricky. Because tiredness affects legs much more so than arms.
Glad to see this being implemented!
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