In TE2013 v1.0d (which should come within a week), the engine will handle outfit changes automatically, so when you create a Mod, its users won't have to exit, change the Players.ini, and restart the game. In addition, you'll have the possibility to add one outfit configuration per year.
To do so, here is what you can do, under [WT_Static] of your Players.ini :
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OutfitEntry = Outfit1 25- Outfit
OutfitEntry2014 = Outfit1 -10 Outfit2 2-29 Outfit3 4.6.45- Outfit
Rules :
- if there's no "OutfitEntryXXXX" for a given year, the engine will use OutfitEntry content
- if an entry is not found for a player, the next possible one is used till one is found
- "Outfit1 25- Outfit" means the entry "Outfit1" will be used from week 25 till the end of the year ; if the entry is not found for a specific player, it'll use Outfit instead
- "Outfit1 -10" means use the entry "Outfit1" from the beginning of the year till week 10
- "Outfit2 2-29" means use the entry "Outfit2" from the week 2 till week 29
- "Outfit3 4.6.45-" means use the entry "Outfit3" on weeks 4 & 6, and from week 45 till end of year
- "Outfit14 Outfit" means use the entry "Outfit14" if it exists, if not it'll use "Outfit" instead
Notes:
- your outfit entry name should not start by a number ; ie "1-Outfit", "2Outfit", "3rdOutfit" won't work
- you'll still have to manually change the outfit of your players, this will apply only to CPU players.