Everything about Modding TE2013, from new courts to the modifications of the player & tournament bases (and including all the bugs they may be creating !
)
Forum rules
Speak English in 1st page of topics, and don't hijack topics, troll, use profanities nor insults
by manutoo » 01 Sep 2013, 03:50
megyaem30,
correct..!
(hopefully!
)
ManuTOO
== Mana Games ==
>> I don't answer Private Message, except if it's really a _Private_ topic <<
-
manutoo
- Game Author
-
- Messages: 18753
- Gaming Since: 24 Jan 2004, 15:38
- Location: France
-
by MarianoEG » 02 Sep 2013, 01:24
manutoo wrote:megyaem30,
correct..!
(hopefully!
)
great... !!! but we will wait for all of this some years
-
MarianoEG
- crazy of the little yellow ball
-
- Messages: 2388
- Gaming Since: 28 Dec 2011, 22:15
- Location: Corrientes,Argentina
by Elias » 05 Sep 2013, 18:08
manutoo wrote:Elias,
Unity already uses C# as language, so I won't use a high level script language (C# is already high level enough for me
).
Well i didn't ment for you, but integrating these assets may allow third party scripting/modding using such languages
-
Elias
- crazy of the little yellow ball
-
- Messages: 300
- Gaming Since: 17 Jun 2011, 05:00
- Location: France
-
Return to Modding - TE2013
Who is online
Users browsing this forum: Bing [Bot], Yandex [Bot] and 28 guests