Hair & Hats.

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Re: Hair & Hats.

Postby MarcaTennis » 09 Jul 2013, 12:25

manutoo wrote:peteypan,
I guess there's some .X importer/exporter for 3ds Max, so you can already mod the existing player models and add hairstyles & hats if you want to, if you know how to model.

Can it work if i find an .X importer/exporter for Cinema 4D ? Thanks
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Re: Hair & Hats.

Postby miharu0607 » 09 Jul 2013, 15:48

Is that how the file is supposed to look like?

Image

I remember that you've said about attaching hair to head, but I don't see any head there :D Well, there is one small guy below (main body) so it must be something related to that :D
I am not giving up :D

I was able to make those buildings to a different game, so I just need to play a bit with that file, and maybe I finally figure it out all the dependencies there :D

Image
ImageImage




Manu, there are two files containing those models - playermale01 and playermale01l, which one we're supposed to edit?
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Re: Hair & Hats.

Postby Nigogu » 09 Jul 2013, 16:44

Amazing job in this stadium
Image
:applause:
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Re: Hair & Hats.

Postby Ayu62 » 09 Jul 2013, 19:35

Wow Miharu, you did a really good job on this building ! I hope you'll be able one day to do some haircut or other 3D stuff !
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Re: Hair & Hats.

Postby miharu0607 » 09 Jul 2013, 19:40

I think I may be... but I need some more clues how the get it to work. Maybe I need a different .x exporter than the one I have for animations.
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Re: Hair & Hats.

Postby miharu0607 » 09 Jul 2013, 20:24

I've tried different importer of .x files, and this time it looks like in the picture, but I cannot hide those boxes :/ and they're causing some difficulties with modelling...
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Re: Hair & Hats.

Postby miharu0607 » 09 Jul 2013, 21:45

Getting closer, but need some advices what should be checked in before exporting it (there are some possibilites).
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Re: Hair & Hats.

Postby miharu0607 » 11 Jul 2013, 20:22

*Bump*

Manu, can you write here which tool you've been using to export it - I have three .x exporters, and any of those works fine.
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Re: Hair & Hats.

Postby manutoo » 12 Jul 2013, 06:32

MarcaTennis,
I don't know Cinema 4D, so I don't know if it'll work or not.

miharu0607,
all your screenshots show the importers work terribly bad... :fear:
In all cases, to export your models, you should use the exporter I published, as it's doing automatically the needed re-orientation of the model (some other exporters may have this as an option though).

PlayerMale01L = low poly version of PlayerMale01 .
For now, either : turn off the shadow, or copy/paste the exact same model to the Low poly version (I guess it's what I did for some of the hats). If you're super-motivated, you could lower your model's poly later on, once you have the final version of your high poly version... ;)
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Re: Hair & Hats.

Postby miharu0607 » 12 Jul 2013, 22:47

Exporter which we are using to export animations, right?
I'll try once again to play with its options.
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Re: Hair & Hats.

Postby manutoo » 13 Jul 2013, 04:21

miharu0607,
I can't run my 3DS Max 8 anymore (coz of Radeon Drivers issue :sweat:), but if you post an image of the exporter (yup, the one I provided) options, I should be able to remember which ones to set.
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Re: Hair & Hats.

Postby miharu0607 » 13 Jul 2013, 04:36

Here you are:
Image


Image
:oops: something with shadows, and also I have spotted that after copying the base hair (for pony tail I copied 06 and I've added some new vertexs/stuff related to moddeling), hair are not coming back to their regular position (it seems that it is related to SKIN). Kind a proud that it almost worked ;D
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Re: Hair & Hats.

Postby peteypan » 13 Jul 2013, 06:02

Ohhh you're getting close!!! :D I will be forever indebted to you if you can do it!! lol
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Re: Hair & Hats.

Postby manutoo » 14 Jul 2013, 05:14

miharu0607,
I think this is the correct export options. If not, then try to uncheck "Export normals" (but if I recall correctly, it should then not export the mesh anymore).
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Re: Hair & Hats.

Postby miharu0607 » 14 Jul 2013, 05:42

Actually after unchecking export normals, everything is exported almost correctly - the models are appearing like in a shadow or something (they're bit darker)... I am trying to fix it by checking different options, but I get runtime error pretty often :D
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