wta anims

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Re: wta anims

Postby miharu0607 » 04 Jul 2013, 18:02

megyaem30 wrote:
how many people like a lot the wta tour. :)


Vilas was added to the list yesterday :P With Fibak and Nastase :P
What a b^$%%ch Radwanska is, leading 3-0 and loosing 7-9 :/ /:/ :/ I mean arghhhh I was right when I was her hater since the very beginning of her career :D
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Re: wta anims

Postby megyaem » 04 Jul 2013, 18:31

Lucian86 wrote:
Believe it for not I'm a bad artist too :wink: It's not about art here but more about:
- knowing how use well the few functions of 3ds max 8 you need
- selecting the "appropriate" real strike to copy
- selecting more than one video with the same stroke to make adjusments; it''s not necessary to exactly replicate a certain stroke; it's a bad idea imo since it should be able to work well with different scenarios ingame (low or high balls, flat shots or top spins, etc). You can make as well your personal adjustments without taking a reference just for the sake of having a good looking movement.
- be patient, don't be satisfied easily with your work, modify and test it ingame over and over again until you got it right.

well miharu, you got a better view from now on. :D
I like to see that vilas face hehe :wink:
for help and support animations go here :
http://megyaemanimste.blogspot.com.ar/
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Re: wta anims

Postby miharu0607 » 04 Jul 2013, 18:54

Yes Lucian advices are brilliant :)
My mouse has just broke down, so I am a bit mad cause I can't go to the shop today and buy a new one, I'll have to wait to tommorow and buy it just after work :P
I've got a question about kw export - how should I install it? I thought at first that it is max script, but it seems it's something different. From what I've read in instruction it seems that this is allowing us to slower-down animation which would be helpful with the current one :D

Based on my forehand "when my kind opponent play ball that deep that I was able to just do some funny twists and hit the ball straight to the net :P)

http://www.mediafire.com/?64za6jra7q22j7i



KK, I found out that kw x-port is a plugin, but it's not working with my 3dsmax :?
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Re: wta anims

Postby megyaem » 04 Jul 2013, 19:34

miharu0607 wrote:Yes Lucian advices are brilliant :)
My mouse has just broke down, so I am a bit mad cause I can't go to the shop today and buy a new one, I'll have to wait to tommorow and buy it just after work :P
I've got a question about kw export - how should I install it? I thought at first that it is max script, but it seems it's something different. From what I've read in instruction it seems that this is allowing us to slower-down animation which would be helpful with the current one :D

Based on my forehand "when my kind opponent play ball that deep that I was able to just do some funny twists and hit the ball straight to the net :P)

http://www.mediafire.com/?64za6jra7q22j7i



KK, I found out that kw x-port is a plugin, but it's not working with my 3dsmax :?

well, I have a lot of trouble with the xporter at the beginin, just need to put in the stdplugs folder, make sure that tested the two xporter files,one outside and other inside the folder (talkin bout the .rar file kw-Xporter, or something like that ':D )
for help and support animations go here :
http://megyaemanimste.blogspot.com.ar/
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Re: wta anims

Postby miharu0607 » 04 Jul 2013, 19:37

Now it's initialising, however when I tried to check how that forehand looks in game, the player looks like someone with broken pelvis/arm/every single bone :lol:

Image
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Re: wta anims

Postby megyaem » 04 Jul 2013, 19:41

miharu0607 wrote:Now it's initialising, however when I tried to check how that forehand looks in game, the player looks like someone with broken pelvis/arm/every single bone :lol:

Image

man, thats from War World II ?? :lol:
why its look like this? :shock: you move the racket?
for help and support animations go here :
http://megyaemanimste.blogspot.com.ar/
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Re: wta anims

Postby megyaem » 04 Jul 2013, 19:43

Im check in your file now :D
for help and support animations go here :
http://megyaemanimste.blogspot.com.ar/
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Re: wta anims

Postby miharu0607 » 04 Jul 2013, 19:43

Hmm, I moved palm only I guess :D
So things like that can happen when you're moving racket/some parts that shouldn't be moved or it can be related to kw x-port problems?
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Re: wta anims

Postby megyaem » 04 Jul 2013, 19:44

I look at the file, but isnt good, the file is corrupted inside the game, theres no biped.. maybe you can send me another one?
for help and support animations go here :
http://megyaemanimste.blogspot.com.ar/
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Re: wta anims

Postby megyaem » 04 Jul 2013, 19:46

miharu0607 wrote:Hmm, I moved palm only I guess :D
So things like that can happen when you're moving racket/some parts that shouldn't be moved or it can be related to kw x-port problems?

in this looks like you move the racket away from the body, and it s still attached to the hand movement, :sweat:
nothing to do with the xporter in my opinion :unsure:
for help and support animations go here :
http://megyaemanimste.blogspot.com.ar/
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Re: wta anims

Postby miharu0607 » 04 Jul 2013, 19:48

O.o
I mean Wow :D
I've opened "bipedv2" and then started to animating :( Then just saved the .max file :(
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Re: wta anims

Postby Nigogu » 04 Jul 2013, 19:49

miharu0607 wrote:Now it's initialising, however when I tried to check how that forehand looks in game, the player looks like someone with broken pelvis/arm/every single bone :lol:

Image

Nice to see you want to start doing anims but this image is...... simply..........
Very funny hahahahaha :laughing6: :laughing6: :laughing6: :laughing6: :laughing6: :laughing6: :laughing6: :laughing6: :laughing6: :laughing6: :laughing6:
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Re: wta anims

Postby miharu0607 » 04 Jul 2013, 19:51

Nigogu this anim doesn't look like that in 3ds max, it's some kind of a bug related to unability to set something correctly in exporting/any other option.
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Re: wta anims

Postby megyaem » 04 Jul 2013, 19:54

I dont know why that happen , really, is all messed up, all bent :shock:
check out the xporter, I don understand too much of it :|
for help and support animations go here :
http://megyaemanimste.blogspot.com.ar/
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Re: wta anims

Postby Nigogu » 04 Jul 2013, 19:55

miharu0607 wrote:Nigogu this anim doesn't look like that in 3ds max, it's some kind of a bug related to unability to set something correctly in exporting/any other option.

I know, but, it's really funny, hope you find a solution with this ;)
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