wta anims

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Re: wta anims

Postby megyaem » 04 Jul 2013, 14:35

miharu0607 wrote:well, I will try to do my best, but the timing and balancing body just kills me :/
I am trying to make something that reminds Janowicz forehand, bo so far, everything is shaking just like in that video:


hahah, not even gonna watch it :lol: that poster behind him is the name of the tournament? or the sponsor? :lol: :lol:
I always start for the upperbody, then the hip, foots and all.. maybe that could give you an idea :fear:
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Re: wta anims

Postby miharu0607 » 04 Jul 2013, 14:40

I guess it's the sponsor as it has radio in it, this serve reminds me a lot of Bartoli movements before serving (yaiks, she's 5-1 against Flipkens O,o).

I started too with upper but gosh, I am doing everything too slow, not fluent etc. :P
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Re: wta anims

Postby megyaem » 04 Jul 2013, 14:50

miharu0607 wrote:I started too with upper but gosh, I am doing everything too slow, not fluent etc. :P

how many frames you are using? maybe 50 will help you, dont forget bout videos, alot of them and in the three position, front, back and side :mrgreen:
I dont know but looks like you could become in a master-piece maker, like Lucian. :wink:
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Re: wta anims

Postby miharu0607 » 04 Jul 2013, 14:59

Well, the first one went to 70 :D But it was month and half ago.
Today I've checked first those anims made by Manu, and I actually spotted that the first phase of a stroke ends around 8-10 frame, so now I know what actually it have to be much faster. Plus I have a problem with coming back to the first position :D I also wonder when the racket should touch the sweet spot.
With vids it would be extremly hard, as my internet has great download speed, but upload is just pain in the ass :P '

Well, I doubt in becoming even 10% of Lucian :P as my perception/geometry skills are extremly low :D I always sucked in Art at school, same with more advance maths, so I would be satisfied if ever manage to create something that looks like a forehand of a healthy person :D
I think that instead of Janowicz for the first try, I should use my forehand cause it's much easier :D

I am dreaming about having forehands like that in game (or Hewitt jumb backhand :P)
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Re: wta anims

Postby megyaem » 04 Jul 2013, 15:20

miharu0607 wrote:Well, the first one went to 70 :D But it was month and half ago.
Today I've checked first those anims made by Manu, and I actually spotted that the first phase of a stroke ends around 8-10 frame, so now I know what actually it have to be much faster. Plus I have a problem with coming back to the first position :D I also wonder when the racket should touch the sweet spot.
With vids it would be extremly hard, as my internet has great download speed, but upload is just pain in the ass :P '

Well, I doubt in becoming even 10% of Lucian :P as my perception/geometry skills are extremly low :D I always sucked in Art at school, same with more advance maths, so I would be satisfied if ever manage to create something that looks like a forehand of a healthy person :D
I think that instead of Janowicz for the first try, I should use my forehand cause it's much easier :D

I am dreaming about having forehands like that in game (or Hewitt jumb backhand :P)

to comeback to first position just copy the first frame and thats is it, just press left shift+left mousse button and move it :yes:
well, the latest bipeds got all the sweetspot for each stroke (or just maybe I dont understand what you mean :blackeye: )
when I talk about vids, is about the players that you want to do, to cover all. :yes:
You can do that flyin fh of course, you can do everything you want hehe :D
and you dont worry, theres no need to be Aristoteles ?) , I sucked too in Art at school, well, I sucked at school in all ':D
for help and support animations go here :
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Re: wta anims

Postby Nigogu » 04 Jul 2013, 15:29

megyaem30 wrote:to comeback to first position just copy the first frame and thats is it, just press left shift+left mousse button and move it :yes:
well, the latest bipeds got all the sweetspot for each stroke (or just maybe I dont understand what you mean :blackeye: )
when I talk about vids, is about the players that you want to do, to cover all. :yes:
You can do that flyin fh of course, you can do everything you want hehe :D
and you dont worry, theres no need to be Aristoteles ?) , I sucked too in Art at school, well, I sucked at school in all ':D

You help him, and you don't help me, what kind of friend are you :annoyed:
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Re: wta anims

Postby megyaem » 04 Jul 2013, 15:32

Nigogu wrote:You help him, and you don't help me, what kind of friend are you :annoyed:

he knows already the program, so Im give him some tips, Ill try to help you yesterday but you tell me that you dont want to know nothing, remember? check your messages on FB and youll see it :wink:
for help and support animations go here :
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Re: wta anims

Postby MarcaTennis » 04 Jul 2013, 15:32

Hi :D Why you don't answer in pm Nigo ?
Grunt making tutorial => http://www.managames.com/Forum/topic29-9019.php
"The New ATP Mod By Our Team V1" a very great patch is coming => http://www.managames.com/Forum/topic29-12544.php
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Re: wta anims

Postby Nigogu » 04 Jul 2013, 15:36

megyaem30 wrote:he knows already the program, so Im give him some tips, Ill try to help you yesterday but you tell me that you dont want to know nothing, remember? check your messages on FB and youll see it :wink:

GRRRRRRRRR
MarcaTennis wrote:Hi :D Why you don't answer in pm Nigo ?

Wait, first i'm checking all the new messages in the modding forum.
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Re: wta anims

Postby miharu0607 » 04 Jul 2013, 16:05

the latest bipeds got all the sweetspot for each stroke (or just maybe I dont understand what you mean

I meant in which frame the racket should have contact with sweetspot :)
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Re: wta anims

Postby RFKing » 04 Jul 2013, 16:10

Magy maybe try Lisicki serve and fh :D
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Re: wta anims

Postby megyaem » 04 Jul 2013, 16:58

miharu0607 wrote:I meant in which frame the racket should have contact with sweetspot :)

ahh ok, now is more clear, thats depends of your anim, my anims got the contact between 30 and 35 , but thats not a fact for every animation, or anim-maker.
for help and support animations go here :
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Re: wta anims

Postby miharu0607 » 04 Jul 2013, 17:03

While I finish something I am gonna send you max file (if you have time to check it and give some more suggestions :P - for that I promise to make 15 more Argentinian players faces :P)

But now it's on hold as I am watching skinny Radwanska cutie vs. Sabin-error :D
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Re: wta anims

Postby megyaem » 04 Jul 2013, 17:10

miharu0607 wrote:While I finish something I am gonna send you max file (if you have time to check it and give some more suggestions :P - for that I promise to make 15 more Argentinian players faces :P)

But now it's on hold as I am watching skinny Radwanska cutie vs. Sabin-error :D

theres no problem, when you think is ready send it to me and Ill tested it :)
Vilas's face would be nice too see man, I dont know if someone already did, maybe good photos arent easy to find :sweat:
how many people like a lot the wta tour. :)
for help and support animations go here :
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Re: wta anims

Postby Lucian86 » 04 Jul 2013, 17:37

miharu0607 wrote:Well, I doubt in becoming even 10% of Lucian :P as my perception/geometry skills are extremly low :D I always sucked in Art at school, same with more advance maths, so I would be satisfied if ever manage to create something that looks like a forehand of a healthy person :D


Believe it for not I'm a bad artist too :wink: It's not about art here but more about:
- knowing how use well the few functions of 3ds max 8 you need
- selecting the "appropriate" real strike to copy
- selecting more than one video with the same stroke to make adjusments; it''s not necessary to exactly replicate a certain stroke; it's a bad idea imo since it should be able to work well with different scenarios ingame (low or high balls, flat shots or top spins, etc). You can make as well your personal adjustments without taking a reference just for the sake of having a good looking movement.
- be patient, don't be satisfied easily with your work, modify and test it ingame over and over again until you got it right.
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