Tennis Elbow 2011 v1.0d

General discussions about the 3rd edition of Tennis Elbow

Tennis Elbow 2011 v1.0d

Postby manutoo » 25 Jan 2012, 08:41

Hello,

Tennis Elbow 2011 v1.0d is released (Build 80-2011.1.25) :
https://www.managames.com/download.php?TE2011_fe10d.exe ~35MB [Permanent direct download link to the latest version]
http://toogame.free.fr/Files/TennisElbow2011.exe [Mirror site for people having corrupted download from managames.com - but not up to date all the time]

Patch for all versions since v1.0d Build 80 => 1.0d Build 84 - SubBuild 2012.5.5 : (download the Patch if you don't want to download the Demo again)
https://www.managames.com/download.php?TE2011-Patch.exe ~2MB

New Features :
- New Strike Styles : 1 forehand, 1 backhand, 1 Serve (you're welcome to guess from what real players they are inspired from in this topic : topic15-2209.php?start=120#p85236 - the new serve is actually the serve n°2 pre-v1.0c, so it's not really new ;) )
- World Tour : players will be now all in White, Grey & Black (ie: no colors) for the UK Slam
- Modding : added a "How to distribute your Mod to other users ?" section in the HowToMod documentation

Changes :
- World Tour : Men & Women Player bases updated with 2011 year end rankings (see notes)
- Animation : tuned Serve n°2, smoothed 1H-Backhand n°2, Forehand n°6 & n°8
- World Tour : in the Country Cups, countries with high Top Spin players have more chance to select Clay surface
- Physics : net clip slightly tuned so the ball is going up a little bit depending of the ball position & speed
- Gameplay : strike speed bonus on high ball slightly lowered for the volleyer style
- Gameplay : when volleying very quickly after the ball is hit by your opponent (ie: volley vs acceleration, and volley vs volley), the ball is a bit harder to control
- Gameplay : auto forward speed (when you prepare your strike) noticeably raised when you stand after the 2nd ball bounce
- Online : Input Dead-Zone before strike slightly shortened
- Online : game engine optimized, so framerate raised by 10-15% in Doubles with 250ms Delay (the raise is even bigger when the Delay is higher, but lower when the Delay is lower & in Singles)
- Online : can't play online with a Modded game if you don't have the Full version
- Modding : System.log sending on crash disabled when the .Pak files are Modded (yeepee for me :whistle: )

Bug Fixes:
- Online : skills mismatching on Rematch fixed
- Online : desync at start should be fixed (not 100% sure on this one :fear: )

Notes :
- Changelog of previous versions is here : topic15-5074.php
- as usually, if you notice any glitch or bug, thanks to report them !
- don't forget to exit the game before to install the latest version
- I had to move a bunch of players around in the base, to make them play longer while not invalidating the existing saved games ; in result, the moved players will get the history of the replaced players ; example : Federer didn't play in 2012, so I replaced him by a fake player which got all his results so far and will not play in 2012 ; the new Federer will have a crappy history (ie: from the fake player), but will still play in 2012 ; if you start a new game, nothing will be wrong, all players will behave correctly

Important Note :
Post in this topic only if it's related to the latest new version, ie only for these 2 cases :
- about a point listed in the New Features / Changes / Bug Fixes
- about a bug that you are sure didn't happen in the previous version but happens in the new one (else, post in the "Bug Report" forum)
Do not write about anything else, else I may delete your post without any prior warning (or at very least, I won't answer it) ; if you're not sure your topic is related or not to the latest version, just create a new topic in the forum, it'll be fine...

Also on a side note, don't send me PM ( = Private Message) except for Private thing. Everything that can be read by everybody should be pointed out / asked in the forum, so my comments & answers could also be read by everybody, and hopefully, I won't have to write them again when someone else will have the same comments / questions...
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Re: Tennis Elbow 2011 v1.0d

Postby manutoo » 27 Feb 2012, 15:12

Build 81, February 27th:

New Features :
- Gameplay : short slice ; this is a combo strike (like the Nadal shot), done with Short Strike followed by Slice ; with the default controls, that gives : press B1+up, release B1, release up, press B2
- World Tour : randomization of CPU level ; raise or lower a bit the CPU level for each match ; turned off by default ; check [WT_FormOfDay] in Tennis.ini for more details
- Modding : if there are more than 20 courts at total, hosting countries for Country Cup will pick a court in their country (not tested, so about 30% chances it's actually working ;) )

Changes :
- AI : CPU now takes less risk while volleying ; this means it'll aim a bit less close of lines and thus do less faults
- AI : CPU attacks more often the easy balls, especially for the Defender style (coz this style was really not attacking enough the easy balls before)
- Gameplay : run acceleration strength slightly decreases when your speed gets high ; it now requires about 1/15th of second more to reach your top speed (this seems small, but the ball travels around 70cm during that time, so that really counts ;) )
- Gameplay : Forehand slice wingspan slightly increased to match regular Forehand wingspan
- Animation : Serves #1 & #2 very slightly tuned ; Serve #2 preparation tuned ; Backhand #2 tuned
- Animation : Running animation tuned, so the feet look less like sliding on the court
- Online : opponent status hidden when watching replay
- Modding : strike style sweet spots are now same for all strikes of the same kind ; to get the correct visual sweet spot for unconventional new strike style, set RealStrikeSpan to 1, in Tennis.ini, under [Game]

Bug Fixes :
- AI : in Doubles, in a team with 2 CPUs, sometimes the CPUs weren't hitting the ball (this could happen mostly with Incredible difficulty)
- Gameplay : no more lobbing Dropshots..! :blackeye:
- Gameplay : Slice #2 had a smaller wingspan than Slice #1
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Re: Tennis Elbow 2011 v1.0d

Postby manutoo » 03 Mar 2012, 14:47

Build 82, March 3rd:

Changes :
- Gameplay : distance of the jump at net is now lowered a bit for tall players
- Gameplay : player will jump a bit less far at net when tired (only with tiredness on)
- Gameplay : jump at net is now tiring like half an acceleration (there are not much consequences if playing with tiredness off, though)
- Gameplay : Defender's topspin bonus slightly raised
- Gameplay : net clip on service won't lead to fault for too long ball anymore, or only rarely
- Gameplay : anti ball difficulty bonus of counter player has been slightly reduced
- Gameplay : counter player gets more tired when striking a difficult ball, and slightly more tired when hitting a regular acceleration (with tiredness on)
- Gameplay : run acceleration slightly raised ; now to reach a mid distance, you need about same time than in Build 80, and to reach a long distance you need a tiny bit less time than Build 81

Bug Fixes :
- Gameplay : ball was too difficult to volley after a net clip
- Gameplay : getting tired was not lowering the run acceleration, only the max speed (with tiredness on)
- Gameplay : some balls that should have been too long were ending on the baseline

Notes :
- Hopefully, everybody will be happy now, although I have some doubts about that... ;)
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Re: Tennis Elbow 2011 v1.0d

Postby manutoo » 08 Mar 2012, 09:38

SubBuild 2012.3.8, March 8th:

Bug Fixes:
- AI : CPU didn't know how to estimate his speed due to the new run acceleration, so very often he was seeing himself being too late on the ball and was choosing to do a slice when actually there was no need for it ; now, he even calculates better than before when he'll be on the ball, so I had to tune a bit the slice choice ; hopefully, he'll do the slice more or less as often as before

Notes:
- I let the previous CPU calculations when playing Online doubles ; so hopefully, this new SubBuild won't desync when playing Online doubles with the previous one
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Re: Tennis Elbow 2011 v1.0d

Postby manutoo » 02 Apr 2012, 11:15

Build 83, April 2th:

Changes :
- Gameplay : Counter style's acceleration speed slightly lowered, especially on slow incoming balls (and it can actually be faster on _very_ fast incoming ball)
- Gameplay : Counter style's short acceleration maximal speed noticeably lowered when standing in the Danger Zone
- Gameplay : Defender style's Top spin strike slightly more deep, especially when his Top Spin skill is high
- Gameplay : Lowered acceleration speed bonus for balls struck at shoulder height when hitting with the backhand or a 2-handed forehand
- Gameplay : "trick" to aim with the safe strike lowered, it'll go much more to the center now
- Gameplay : safe strike at the net is less safe (ie: it should be less effective to counter smash & other very powerful shots)
- Online : ELO is now stocked on ManaGames' server instead of your PC, so you shouldn't lose anymore your ELO when installing a new version (after this one, of course ;) ) or installing the game on a new PC (for registered users)

Bug Fixes :
- World Tour : 2 possible rare crashes during New Game creation fixed
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Re: Tennis Elbow 2011 v1.0d

Postby manutoo » 22 Apr 2012, 08:12

Build 84, April 22nd:

Changes :
- Gameplay : service strike spot normalized between the different kinds of serve
- Gameplay : less net clips while volleying
- Gameplay : slightly raised speed bonus for shoulder height acceleration
- Gameplay : best possible drop shot is a tiny bit longer
- Gameplay : it's now harder to do a dropshot on a raising ball
- Gameplay : short slice is more difficult ; ie: you lose more precision while standing in the Danger Zone, and do a longer slice if you don't center the ball correctly
- Online : all AutoPos settings allowed in Free Mode, thus the AutoPos setting is now used in the Skill CRC calculation (even in other modes)

Bug Fixes :
- AI : the CPU was going too close of the net in volley vs volley fights
ManuTOO
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Re: Tennis Elbow 2011 v1.0d

Postby manutoo » 09 May 2012, 05:55

SubBuild 2012.5.5, May 5th:

Bug Fixes:
- World Tour : fixed a series of bugs occurring when playing a main draw in doubles only and then playing qualifications at end of week both in singles & doubles
ManuTOO
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Re: Tennis Elbow 2011 v1.0d

Postby Inception » 11 May 2012, 23:48

Manutoo, today I patched my game with this latest version, and now my World Tour progress disappeared!
I cannot continue my carrer.

What happend?
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Re: Tennis Elbow 2011 v1.0d

Postby manutoo » 12 May 2012, 05:00

Inception,
if you installed any Mod, you have to reinstall them.
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Re: Tennis Elbow 2011 v1.0d

Postby Florian » 13 May 2012, 20:42

Alright, i'll play the whiner once more but i thought the short slice would be much harder to hit on the next build and here is the proof how ridiculously easy it is to hit from any position : check out from *3-0 untill 4-1, adner is able to hit those shots right back at some 150km/h returns...+ still clipping the net a couple of points later, which i let you imagine how hard it is to put yourself in a decent position after this... I thought that would be a good idea for that short slice to be changed before GSs arrive soon...thanks for checking !
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Re: Tennis Elbow 2011 v1.0d

Postby adner » 14 May 2012, 16:14

I suggest removing forehand and backhand, since players are able to hit them right back at 150kmph at some 210kmph serves.

You can see what Serena has to say about disgraceful men who complain about everything:
"Women are way tougher than men. That's why we have the babies, you guys could never handle kids," Williams said after thumping top seed Victoria Azarenka 6-1 6-3 to win the Madrid title on Sunday.

"We ladies don't complain we just do our best. On the WTA (tour) we are real performers, we are not about going out there and being weenies."
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Re: Tennis Elbow 2011 v1.0d

Postby Maxy » 15 May 2012, 20:22

Lol! Just don't touch anything! Anyway, the game is already destroyed, don't finish it :D
(I can confirm that the majority of players agree with me)....
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Re: Tennis Elbow 2011 v1.0d

Postby RogerF » 19 May 2012, 19:21

PLEASE Manu add Federer's hairstyle !!! :)
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Re: Tennis Elbow 2011 v1.0d

Postby Jelena Jankovic » 20 May 2012, 14:57

Defenders - can reach everything, play moonballs and in the same time play as hard as PBs (152kmh shot with 28% spin, I MEAN WTF!), go into the ball much earlier and hit it normally, lucky returns - always near the baseline. You are facilitating them a lot while I can't do anything as a PB. :roll:
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Re: Tennis Elbow 2011 v1.0d

Postby Voja » 20 May 2012, 15:05

Defenders arent faster than any other player that uses a diff style, moonballs = lobs = everybody can do it with a high % of lob in stats, 152km/h happens extremely rare ( ive done it only several times ), lucky returns = good possitioning on the ball ( if u know how to play , u will be able to do it also ), go into the ball much earlier and hitting it normally = ? , that isnt true.
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