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Inertia animations not triggering for the human player

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Re: Inertia animations not triggering for the human player

Postby anrox335 » 03 Jul 2026, 03:05

The minislide triggers when you run fast enough in a direction and then press to run in the opposite direction, without stopping 1st.

It isn't happening for the human player even if he runs fast and turns without stopping 1st. And I did not give any input to stop here. I immediately switched directions. I have literally not seen a single human player doing that motion on youtube, and provided plenty of evidence of it here.

If you are calling this motion in the right leg as mini slide, then this animation is completely different than the one done by CPU:
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Re: Inertia animations not triggering for the human player

Postby manutoo » 03 Jul 2026, 06:02

I just made a bunch of minislide here :


I guess the main difference with the CPU is that the human player always makes fast direction changes, while the CPU can do them a bit more slowly, which might help trigger that animation. In that video, you can see that the end of that animation is eaten away several times.
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Re: Inertia animations not triggering for the human player

Postby anrox335 » 03 Jul 2026, 06:09

Your animations seem to happen in fundamentally different scenarios than the ones I have shared. Your mini slides are basically forehands forced into backhand due to sudden direction change while those of CPU which I shared happen after he has hit the shot. The CPU's mini slide seem like they are a consequence of changing direction running a long distance. The takeaway seems to be mini slides are more of a consequence of direction change rather and inertia of motion(not direction) has little to do with them.

I guess the main difference with the CPU is that the human player always makes fast direction changes, while the CPU can do them a bit more slowly, which might help trigger that animation. In that video, you can see that the end of that animation is eaten away several times.

In that case, it seems to me that the requirements for perfectly animated mini slide are extremely stringent, which only CPU can do. It would be great if these requirements are lessened for the human player and we see human player do minislide after running a long distance to hit the ball and immediately change the direction. The triggering mechanism should take into account the way human players change the direction in analog stick, which will obviously not be as gradual and smooth as CPU.

On another note, how are the inside out animations working on your end? Is this an experimental build of the game? They never seem to work for the human player for me.
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Re: Inertia animations not triggering for the human player

Postby manutoo » 04 Jul 2026, 07:36

1) I cannot change anything for the mini-slide ; I get plenty when I play myself, as you can see in the video.

2) They are working fine ; my video is done with the official build. It may depend on your selection FH & BH anims, though.
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