



The human starts later, hits the ball from farther away (he's stretching a lot), and thus he's running slower, stops sooner, and doesn't need the mini-slide.
Also, if you want to check it can trigger during a strike, just go too much on the ball while moving fast enough, and you'll see your player do a hard stop with the mini-slide and walk back a few steps to be in the correct position.

"The CPU has inertia/slide even if it is not stretching." ; no, it's => The CPU has inertia/slide because it is not stretching.

In your video, you stop running for a long time after hitting the ball, thus you'll never do the mini-slide which is done when starting to run back in the opposite direction.

anrox335 wrote: It looks like stretching to me


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