by Jira » 08 May 2026, 23:41
We've found no real solution to this issue sadly, we tried to adjust the surfaces on xkt mod but it didn't change the clay dynamics. In my opinion it has to do with the topspin strike functionality when people use high topspin strikes, the ball can land incredibly deep every single time with a curve so steep the bounce it's impossible to hit the ball in any way attackable. Manuto introduced some changes that make accelerating the ball possible but only when the ball is super spinny shot, and since most people use high counter + topspin stat, the ball lands so incredibly deep and with such spin from almost any position of the court, you're left only to just keep rallying forever waiting for a miss hit from the opponent. Specially on the slower clay courts. Rally averages under 11-12 is impossible to achieve in similar level matches.
Former World number 1 in Official Tour & Tour Moderator.
Australian Open 26'
Word Tour Finals 25'
Paris 24', 25' Shanghai 25' Toronto 25' Miami 25'
A bunch of 500s and 250s
