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Tennis Elbow 4 - Version 1.0a

General discussions about the tennis games Tennis Elbow
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Re: Tennis Elbow 4 - Version 1.0a

Postby manutoo » 03 Mar 2026, 11:58

Build 156 - SubBuild 2026.3.3:

New Features :
- Online : now the game will try to connect on all your Internet IPv6's (if available) in addition of your IPv4 (if you have one) ; this should make it easier to connect for people behind a CGNat or having a non-full-stack IPv4, and make the IP override setting more or less useless, except if the game doesn't detect correctly your Internet IP (unfortunately, the PS4 system doesn't support IPv6, even when run on the PS5)

Changes :
- Strike : raised the speed of the smash after the bounce for the normal strike, the topspin strike, the acceleration and the short acceleration
- Controls : the AutoPos will now position your player for a Shoulder Height Acceleration if you're very close to the bounce of a lob and positioned to do a Forehand ; however, if the ball bounce is too strong, you'll do an error
- Audio : the crowd is now a bit more reactive on break points & game points won from an error
- Stadiums : tuned the lighting a bit for night sessions, so the brightness is a bit more stable from one stadium to another

Bug Fixes :
- World Tour : in fictional years, doubles specialists could get way too strong when there were not enough of them
- Controls : the net jump could wrongly trigger in some rare configurations
ManuTOO
== Mana Games ==

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Re: Tennis Elbow 4 - Version 1.0a

Postby manutoo » 03 Apr 2026, 06:25

Build 157 - SubBuild 2026.4.3:

New Features :
- HUD : added Settings -> 3D Match -> Show Info On Error -> On ball bounce

Changes :
- Tutorial : the strikes of the 1st phase of the 3rd lesson ("Correct Positioning") were sometimes not validated even if you were correctly positioned, and raised the positioning tolerance a little bit to validate the strikes of the 2nd phase
- Controls : you can now switch to the slice sliding from the 2H-Backhand if you press the slice button right at the start of the sliding animation
- Acceleration Trait : the Heavy Hitter is now a bit less slowed down after hitting accelerations
- World Tour : lowered a bit the strength of the singles players who play only doubles at the end of their career
- PlayStation : raised the Mod space from 1.6 GB to 3.2 GB

Bug Fixes :
- Controls : the volley jump wasn't considering the AutoPos movement, and thus it could trigger when it was not required
- Crowd : the crowd was clapping after a missed 1st serve ending fault by a big margin
- Consoles : some part of the stadium lighting could get weird during the night session
- Modding : custom music tracks were fully loaded into the memory, which could lead to a crash on PlayStation
ManuTOO
== Mana Games ==

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Re: Tennis Elbow 4 - Version 1.0a

Postby manutoo » 06 May 2026, 11:15

Build 158 - SubBuild 2026.5.6:

New Features :
- Controls : the keyboard (or a controller with a ton of buttons), pressing a couple of additional buttons will now still detect a close strike combination (like with the default controller) ; for examp;e, this allows to easily switch from the normal strike to the slice while aiming left./right without having our player start running left/right.
- Camera : added Settings -> Camera -> Exposure for indoor & night sessions, and Exposure when Facing the Sun
- Modding : "Crowd_" sounds are now moddable

Changes :
- Online : changed the average skills for Fair & Realistic from 80% to 83% (so now you have 772 points left, instead of 880)
- Online : the Slice Mastery talent stars weren't counted for the 5-star online limit
- Animation : in doubles, now all the players use their return animation while waiting for the service
- CPU : removed the topspin preparation boost for the Incredible CPU, so only the topspin specialists will be able to hit heavy topspin balls consistently ; idem for the slice
- Physics : it's not possible anymore to hit a very low ball ; now, under 10 cm high, the likelihood of a mishit is very high, and under 5 cm, it's a sure miss
- Stadiums : removed some useless data, to save a bit of memory (especially useful on PlayStation to avoid crashes)

Bug Fixes :
- Online : having a double-handed backhand was leading to a systemic desync when doing a backhand slide
- Strike : since the last Build, it wasn't possible anymore to do an automatic sliding sliced backhand ; it was always defaulting to the sliding regular backhand
- Animation : when running towards the net, the backhand smash could be wrongly replaced by the regular smash
- Strike : the ball hit detection could fail when a player was running very fast towards the net or away from it
- World Tour : switching to the TEM2 mode after playing with a Junior player was leaving you with very low potentials ; it's fixed for the new careers, but if you have a current one, you can add this line to your Tennis.ini, under [WorldTour] :
TrainedPotential= 95
(HowTo => topic19-32161.php )
- Modding : playing the Country Cup while having some Modded 2D courts with disabled court lines (because they are in the photo) could lead to playing on a base 2D court with the lines missing
- Modding : if a Mod was specifying to load an unexisting stadium, this was causing the game to hang ; now, the TET500 Stadium will be loaded instead
ManuTOO
== Mana Games ==

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Messages: 20876
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Re: Tennis Elbow 4 - Version 1.0a

Postby manutoo » 07 May 2026, 09:34

Build 159 - SubBuild 2026.5.7:

Bug Fixes :
- Animation : the Sliding FH was played instead of Sliding BH
- Animation : fixed some weird movement when we make our player turn around his backhand to play his forehand, but it'll still happen if we position our player incorrectly (ie: go too far and need to be brought back a bit by the AutoPos)
ManuTOO
== Mana Games ==

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Messages: 20876
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Re: Tennis Elbow 4 - Version 1.0a

Postby manutoo » 08 May 2026, 08:24

Build 160 - SubBuild 2026.5.8:

Bug Fixes :
- Animation : when moving forward (and possibly in some other cases), our player was very often anticipating that we were going to turn around our BH to do a FH, and turn around our FH to do a BH, and thus was preparing the wrong strike
- Animation : the head could be slightly misoriented in some cases, especially with some waiting-for-the-opponent-to-serve animations
ManuTOO
== Mana Games ==

>> I don't answer Private Message, except if it's really a _Private_ topic <<
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manutoo
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Messages: 20876
Gaming Since: 24 Jan 2004, 15:38
Location: France

Re: Tennis Elbow 4 - Version 1.0a

Postby manutoo » 16 May 2026, 06:14

Build 161 - SubBuild 2026.5.16:

New Features :
- Modding : added the possibility to have different grunt sounds for the service and the acceleration

Changes :
- Strike : the smash can now be hit a bit more on the sides

Bug Fixes :
- Controls : with the keyboard, when not pressing an exact required strike combination, the closest match wasn't always selected
- Animation : your player could do some gesture by himself
- Animation : fixed a couple of weird animations
- Animation : the prediction strike could alternate between the smash and the forehand (or the backhand), making your player stutter a lot
- Animation : the dynamic strike animation wasn't smoothed when your player was starting or stopping to run, leading to abrupt changes
- Menus : the controller selection screen's option "Only when 2 controllers or more are connected" wasn't working (ie: it was showing the screen when there were fewer than 2 connected controllers)
ManuTOO
== Mana Games ==

>> I don't answer Private Message, except if it's really a _Private_ topic <<
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manutoo
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Messages: 20876
Gaming Since: 24 Jan 2004, 15:38
Location: France

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