Tennis Elbow 2011 : Beta 3

General discussions about the 3rd edition of Tennis Elbow

Re: Tennis Elbow 2011 : Beta 3

Postby Brecht » 27 May 2010, 21:37

And now a 2h22 match against a defender (54% topspin) at the AO. 100% speed and stamina (my player), patch 2.

After the middle of the match the balls had no pace, in the last set I had no single acceleration available, and the shot accuracy was awful. But: I could move as at the beginning. Well, this time I was happy that there was nobody in the stadion to watch that extremely boring match :P .
I'm fine with the decrease of accelerations, with the lost of some accuracy - but not that much, and I'm still surprised there were no cramping at the end :blackeye: .
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Re: Tennis Elbow 2011 : Beta 3

Postby X-Ter » 27 May 2010, 22:14

If tiredness increases then players should move slower but not by much. Also the accuracy and power shouldn't decrease that much. I mean in real life players are able to play 5 setters and by the end they are still hitting the ball hard and with accuracy... Tiredness happens more in the next match.
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Re: Tennis Elbow 2011 : Beta 3

Postby PattySchnyder » 28 May 2010, 04:19

Tiredness should affect the legs more than the upper body when I'm tired I don't move well but my power is still the same. Tiredness should affect the speed and footwork of the player more then the accuracy and power of the groundstroke
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Re: Tennis Elbow 2011 : Beta 3

Postby manutoo » 28 May 2010, 07:10

To All,
ok, I guess it's time I provide some explanation about how tiredness works.
There are 2 bars :
Top one = Instant Energy
Bottom one = Overall Energy
(better English term propositions are welcome ; I'm scratching my head to not use "Short Term Form / Long Term Form", coz actually, the "Overall Energy" = "Short Term Form" of TEM)
The Instant Energy goes down & up quite quickly ; the Overall Energy goes down a lot less quickly & up even less quickly.
The Instant Energy can't go up higher than the current level of the Overall Energy.

You lose energy when :
- you run ; the more you Speed is above your Stamina, the quicker you lose energy ; the more you Stamina is above your Speed, the slower you lose energy ; so running at full speed with 100% in both Stamina & Speed makes you lose energy at the same rate than running at full speed with 0% in both skills ; the faster you run, the quicker you lose energy
- you strike acceleration ; the higher your Stamina is, the less energy you lose when doing accelerations ; if you have a playing style that gives a number of acceleration bonus (example: Power Baseliner) then you get a bit less tired from doing acceleration
- you do a normal strike : but very very less tiring than doing acceleration

The more your Instant Energy bar goes under 20%, the more :
- you lose precision on your strikes, especially accelerations
- you lose power on your acceleration, but not on any other strikes
- your max run speed lowers & your run acceleration lowers

The more your Overall Energy bar goes under 50% :
- you lose a bit of precision on your strikes
- your max run speed lowers & your run acceleration lowers

You get back energy :
- a bit after each point
- a bit more at each change of ends

When your Instant Energy is below 25%, then you get some back during rally if you stand still. (it goes up very slowly)

Patch 3 released :
- added "Overall Energy bar goes under 50%" rules
- a bit less precision lost when Instant Energy is low

So globally, you lose a lot more leg work than arm work, as your power on normal strikes isn't modified at all.
When you're at 0% of Instant Energy, you lose 15% of Max Run Speed & 10% of Run Acceleration ; this about same than going down to 70% from 100% in Speed skill.
With Patch 3, you can now lose up to 25% Max Run Speed & 20% of Run Acceleration when both Instant Energy & Overall Energy are at 0%. This might be a bit extreme, so comments are welcome, like usually... :)

One last note : Instant Energy can go under 0% (increasing even more the tiredness effects), but there's no visible effect on the GUI bar ; and Overall Energy can't go under 0%. But at each beginning of points, your Instant Energy is at least 0%.

Brecht,
>>thanks for the "camera" button on the match point screen!

u're welcome :jap:
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Re: Tennis Elbow 2011 : Beta 3

Postby btaylor » 28 May 2010, 07:38

Oops, sorry Manu...I do have build #50, I forgot that I downloaded it some time ago (right after you introduced it)...
I use it with Solarisaint's 3D Indian Wells court, and yup...the lobs and slow balls work fine with it...

I also have TE 2011, Beta 2...

So, let me get this straight...the tiredness and head turning patch only relate to TE2011?
Is it for the Beta 2 or the Beta 3, or both?
What does Patch #3 - build 56 for tiredness relate to....TE2009 or TE 2011 Beta 3?

I imagine that the CPU's tiredness can be adjusted also?

Please forgive so many questions...if you answer these I think I'll be OK... :wink:
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Re: Tennis Elbow 2011 : Beta 3

Postby manutoo » 29 May 2010, 05:51

btaylor, Build 51 is the 1st TE2011 Build (it was the Beta 1).
Now, if you download TE2011 you'll get the Beta 3, whose current Build is 56.
The Patch #3 is only for people who dlded the Beta 3 but with a Build under 56.

You can't "adjust" the tiredness, but you can turn it on/off separately for each player, human or CPU.
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Re: Tennis Elbow 2011 : Beta 3

Postby btaylor » 29 May 2010, 09:48

Hi Manu
I dlded build 56, and the "tiredness" thingy is pretty cool...but I still think that there's something different about the volleys (with/without tiredness) compared to build 50 and before...:fear:
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Re: Tennis Elbow 2011 : Beta 3

Postby manutoo » 03 Jun 2010, 11:32

RC1 is out : topic32-3338.php ... ;)
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