1. => topic15-19405.php
2. You just came back, so I guess you just started to play with Elite controls online ; I think you can't ask to beat the best online defenders right away. Did you master the short acceleration already ?
3. I got lately several complaints about volleying being too hard, so I guess it's not too easy. The passer has to use the short strike or acceleration to put the volleyer in difficulty.
4. Serve speed is fully random ; if you stand very far of the baseline, it's relatively easy to catch all serves, but it makes possible for your opponent to serve & volley
Hmmm, oh man if I start following your links from topic to topic, it will be a long read
I think that this guy has very fair points...
There is a corelation between stamina, tirednes, realistic mode and acelerations. Speed and quality as you pointed out can vary, im fine with that, also timing can be even more punishing, but mostly there are lack of accelerations.
But thank you, for making me checking things, now I figure out that 75-99 is 4 accelerations, I was convinced it was it was different (as it was before)...this will save me some points. I was using 84%, which would be about 80% after calculations, now I see I can actuall put 75% and save 9%
However, I don't think thats also that good, there should be some reward for ones that have 100% stamina
Also I do feel still that there is same problem...let's see...you get 4 accelerations out of stamina and realistic mode...as best possible option. Punchers and Power Baseliners get few more...maximally 7 for PB in best possible conditions (no tiredness)
It's hard to explain this properly, I but can envision it really easy, as in my time I was extremely well in defending. There were only 1-2 players that were better defenders when I was on top form...so I do know what Im talking about
It just, acelerations, do not do enough damage to opponents. The deeper it goes, against these defenders, the deeper return, spin, slice, will you get back, which completely RESETS the point, and you have 1 acceleration less.
So for example, if defender knows how he can make deep defending shot, and better ones all do, he will wait until you do 3-4 accelerations, run them down with ease, and 5th accel he will return really deep...this will reset he point completely. And you will be out of accelerations.
Leaving you with a who choices:a)
save your acceleration for only big chances, thus playing extremely long points...longer points mean more tiredness in latter points, meaning less accelerations, meaning longer points, meaning 0 threat for defenders of conceading a winnerb)
Going all out attacking, which is basically exactly what they want you to do...type of game where you defeat yourself...you will also get more tired in latter points, meaning less accelerations, meaning longer points...you get the picture
Sometimes, you won't even be able to do 4 accelerations as your tiredness will get involed. Acelerations are already inconsistent, they don't need to be cut down by tiredness also. Solution is...give accelerations more power or make more of them possible to do...or make more punishing both positioning when making and positioning when receiving accelerations on baseline...
All in all, they are not working as intended, I guarantee you. To good defender, you won't make a winner, unless he makes movement error...
Serving and Volleying is hard...I agree...because its hard to get on the net in time to cover it from receiving shot. Which is ok, serving and volleying in real life is anything but easy.
But Vollies themselves when positioned on the net, are really easy. And you become almost inpenetrable wall. Baseliners need to make perfect shot in order to pass volleyers, specially great volleyers, but are very limited by inconsitencies that they get from positioning and accelerations.
Ill admit, I never had too much imagination on how to pass volleyer in TE, even in TE 2011, 2009 and 2006. I had huge problems with that, but I dont think anyone can pass good volleyer on the net in TE, once they get positioned. They just cover too much net and oncoming shots are too inconsistent on speed and lenght.
I did try to mix it up, with body shots, short shots, acelerations, lobs, drop shots, good volleyer will catch 95% of them...and won't be able to smash lobs into winners as defenders will catch smashs
Maybe, I havent playing against S&V yet...but I do see that the faster the serve goes, to more fked up returns will you get...thus I don't see the point into investing 100% in the serves, as I will mostly backfire...even if Im playing S&V
So instead of 100% in serve giving you an edge, do to huge inconsitency at serve speeds, you are actually better off having serves at 80% and invest that epic amount of points into other skills...
You don't get rewarded enough for having 100% in serve...
That also is probably good for S&V, the slower the serve the more time you have to get onto the net.
I remember when I was playing doubles before, I had 0 in serves, I was serving 50mph curved shots, in time that ball reached opponent I was already positinoned on the net
If I would try, would I succeed in that now in singles?
Thus S&V, is not working properly with 100% serves as they dont do enough damage to opponents same as accelerations.
So I guess conclusion is...
Speed shots, like serves and accelerations, are too easy to handle for most players, specially experienced ones, and specially if they are defenders or counters...You need to balance it somehow or defenders will rule the game completely...
I mean, defenders can say, we do attack and stuff like that, but thats just missing the point. I remember my style, my style was defending non stop with deeper shots, it was all about defending, no matter how later I was on the ball, if get to it, your chances of making a winner in next shot were almost 0, until opponents make shorter, weaker or not well placed ball...then I would go all out attack on him countering and taking initiative in split second and winning point...and was playing as Power Baseliner
Only 1-2 players were able to defended from it, Mr.Schmit being best at it....
Now, thats even easier to do, all they need to do now, is instead of bashing out opponents in those situations, is go onto a net, and finish up a point. And as they are inpenetrable at the net, there is absolutely 0 risk into their game...
Its like watching Murray playing with Federer vollies
Thats the problem, thus you can't finish up a point at all with speed shots, only by going onto net, thus points are getting extremely long. + Vollies are way to strong once onto a net, as they can absorb any kind of shots, strong, weak, lob, drop shot...etc...with perfect consistency on the net
Yes, weaker volleyers/newer players might have some problems, but If Im playing volley every day for the next month, do you really think that I won't thave solution for absolutely every single shot that opponent can throw to me?
Same goes with defenders, they all have patterns that they play with, best ones know what do to in every single situation, there is absolutely no way to hit a winner in today's TE from baseline to a good defender without defender himself making a movement error or making really really bad shot
When Im talking about this, Im not talking about current state of my game, but end game that I see is happening and gonna happen, as I do have a lot of experience in this.
I don't to beat anyone immediately of course, but I do need to develop my game play, and as I have exprience in it, I see possible ways of developing it and I see what is standing in my way of achieving it.
Im not trying to make you change the rules of the game for me, but Im merely pointing out in things that I see right now that are unrealistic, that can be balanced better.
My game, I want it to be attacking one, but its absoultely impossible to play like that without going onto the net. Power Baseliners and Puncher are absolutely inferior to other types, unless you make hybrids of them, and learn to counter their flaws with absolutely perfect executions in points for only 3 acceleration in return, which is again not what they should represent...
And those accels can be cut short easy buy other types, specially defenders, leaving you with type of player that doesn't really give you any edge over other types...
If you want balance, you need to give accelerations boost, on some way...