I don't think making the game slower would change the scores much, it would only make matches more long...@R.Gasquet :
Can u tell me what u did just before the bars disappeared ? If u find a way to reproduce the bug, I'd be glad to know it...@btaylor :
1st, in Pro level, you don't start with 10%, but with 20% / per skill, with half of the points not distributed. U have to set them like u want. U can also lower some skills. All in all, u can start ur career with a FH at 40%, a BH at 25%, service at 30%, fitness at 40%, other skills at or near 0%. If u want to play at net, u can lower FH & BH a bit to raise ur net presence instead.
After, when u arrive on the tour, u're a fresh player, u're supposed to win a bit, lose often, learn & train urself up to reach the top. If you win everything right away, where's the fun ?
Just like in real life, some players are just stronger, u can't beat them, u have to raise ur technical level 1st.
If you don't like it like this, u can start the game as Junior to get more points to distribute at the start, and change right away the difficulty level in the 1st Match Opponent screen u'll get. You can also ask to start at the 300th rank, so u'll have more skills points to distribute.
In Master & Incredible, u get 10% / skill, so u can build a starting player with FH at 20%, a BH at 12%, service at 15%, fitness at 20% . With this, u already can beat the weakest players on the Tour (if u're good enough at playing TE). But u'll need more long time to train urself up to the top level.
Once again, high difficulty levels are for players who want high difficulty, so here they get it... Isn't that obvious..?
And if it's too hard for u, play on Pro level...
A quick stat to illustrate this : I started a Tour on Pro-10 level, at the week 32 of the 1st year, I'm already ranked 45th, and I won 47 matches and lost 18, and won 3 Challengers. That's almost too easy...