here the version 1.0e of TEM2 ; it's the 1st update from (almost) only TE4 improvements, but they are a bunch of them !
The main additions are smoother dynamic animation, a new way to set up the controls of your player if you play the match by yourself, and many tuning of the 3D Match engine.
Demo :
- Windows : https://www.managames.com/predownload_e ... M2_f1e.exe
- MacOs : https://www.managames.com/predownload_e ... ac_f1e.pkg (still not updated to v1.0e ; it should come within a couple of weeks ; this note will be updated when it's done ; EDIT: Done !)
- Linux : https://www.managames.com/predownload_e ... ux_f1e.zip (still not updated to v1.0e ; it should come within a couple of weeks ; this note will be updated when it's done ; EDIT: Done !)
Comments :
Comments go there so the changelog will be easier to follow : topic11-33312.php
Version 1.0e - SubBuild 2021.8.18:
New Features :
- Controls : new way to configure the keyboard and the controllers, based on strike & functions instead of buttons & strike remapping
- Controls : separate buttons to lower/raise slide bars in the menus (when using the keyboard or a controller), with a tooltip showing which buttons to use to do so
- Modding : can change the number of talent stars when starting a new game with the NbStar entry under [WT_NewGame] in your Tennis.ini
Changes :
Career : it's now possible to change at any time the strike animations & grunts (it's less realistic, but just more convenient

- Strike : nerfed a bit the slice, so it's a bit slower when well hit, and noticeably slower when badly hit
- Strike : strongly lowered the spin handicap when hitting a topspin strike on the run
- Strike : strongly lowered the tolerance on raising balls to trigger the Shoulder Height acceleration bonus (ie: if you take the ball a bit too much before its highest point, you won't get a speed bonus on your strike)
- Strike : raised a bit the racket reach when running to the side
- Strike : better prediction if the player will be able to strike the ball or not (so the player won't air-swing if the ball is too far from him)
- Talent : the Slice Mastery talent now strongly reduces the handicap of hitting poorly a slice instead of raising the strike speed
- Strike : lowered the topspin handicap on low balls, on 1H & 2H backhands, on off-centered balls, on raising & falling balls
- Strike : lowered the handicaps on the slice strike when prepared late
- Animation : changed the way the players bend their back to reach for low & far balls, so it's done more smoothly & naturally (it's still not 100% perfect, but it probably won't get better without real hand-made animations, I guess

- HUD : the little triangle on the Energy bar now lowers when the max possible Energy is limited by the Short Term Form
- Gameplay : now when the Short Term form lowers, it'll also make the max energy lower till ~90%, even before reaching the threshold
- Gameplay : it's a bit less penalizing to hit the volley off-centered, so the extra-reach is more useful and let you do more decent shots
- Gameplay : it's not possible to have net balls on the 2nd serve for the human players, as there was a light risk to double fault because of it
- AI : the CPU predicts now better the chance a ball can go too wild, and thus too a bit less stupid faults (especially when his Tactic skill is high)
- AI : the CPU now doesn't use the Short Acceleration anymore if it has too much chance to not be short enough (especially when his Tactic skill is high)
- Talent : the Slice Mastery talent slightly raise the slice precision, so it's more efficient when prepared a bit late
- Control : autopos now makes your player go backward if you try to smash a high ball after it has bounced
Bug Fixes :
- Animation : fixed several weird dynamic animations when the player was hitting (or almost hitting) a ball far from him, and/or on the run
- Animation : the animation could get slightly out of sync when running after the ball (which was also additionally creating weird dynamic animations

- Animation : dynamic animation could make the player weirdly bends on his side when he was running
- Shortcuts : clicking on Controls -> Shortcuts -> Default was corrupting all shortcuts using a Modifier key ; if you did that in the past, do that again with this version to get the Modifier keys back
- Animation : on low balls, the dynamic animation was making the player kinda lower then go back up
- Animation : the body could be strangely pushed when hitting on the run
- Animation : the strike time prediction could lead to a too late auto-positioning, creating super weird animations on the legs
- Animation : fixed the spine rigging for the players, which was creating weird deformations when the players were bending their back
- World Tour : the Junior rankings was using the 18 best results instead of 6
- World Tour : the counted tournaments for the Junior ranking were not flagged as such in the Activity screen
- World Tour : if your Junior player participated in a Pro tournament, the total prize was raising despite the Junior players not being able to get any prize
- Animation : after a jump at the net, the future position of the CPU was wrongly calculated, which could lead to very abrupt back bending
- Animation : when missing the ball, the animation could jerk a bit
- Animation : when the CPU didn't calculate correctly when he was going to hit the ball, the animation could get very weird & jerking (I'll fix that miscalcution another time ; I just fixed its consequences on the dynamic animation in this update

- World Tour : fixed a crash when something wrong happen when selecting a new doubles partner
- World Tour : reloading a game when just played 2 tournaments on the same week was messing up the Activity log
- Animation : fixed a frozen animation when trying to smash a ball too high to be hit
- Animation : fixed a couple of animation issues when the CPU player was late to play a smash
- AI : when running backward, the CPU could hit the ball before the bounce while he had decided to actually hit it after the bounce
- HUD : the indicated stress from playing against a lower-ranked player was much bigger than what it really was
- HUD : the aiming preview was turned a bit too much when aiming to the left or right
- Gameplay : the stress from playing against a lower-ranked player cannot lower anymore when starting the 2nd serve
- Physics : the ball would go more easily wild always on the same side (ie: left or right)
- Replay : starting/stopping a replay during a gesture that moved the racket was leading to the racket being mispositioned
- Replay : viewing a point replay could create desyncs during the match replay (it may still not be fixed at 100%, as it's pretty hard to reproduce that bug

- World Tour : on saved game reload, some of the Prizes from Pro tournaments were $0 during the year you had decided to turn pro
- World Tour : during the fictional years, on saved game reload, the low-ranked players in the base who got a fate of future top players were seeing their mental skills reset to their original values, making all the other skills way too high
- World Tour : when starting a Season Mode career, picking more than 1 player was leading to wrong starting age & skills
Notes :
- Previous ChangeLog is here : topic11-33311.php
- Controls : if you don't play with the default strike mapping, you'll have to redefine all your controls to your liking