Hello, thanks for answering
A quick follow-up on some questions :
2) Yeah, I checked and it did change, it was an old remark I had on an older save and I didn't notice it was changed
3) That's a fair point, but I still think it is slighty imbalanced towards training. Like the optimum is to play all the slams and Masters 1000 and that's about it. I feel like the optimum should rather be around 20 tournaments a year to match real life.
Also regarding mental points, it is still hard to spend them because it still takes training hours, so it is at the expense of another stat. It is also hard to spend it all anyway, you always end up with more experience than hours available to spend it (granted there is boosts to use too).
1, 4, 5, 7, 8) Fair enough, thank you for your answers !
6) Do you have any opinion on such a feature ?
I have another question that comes to my mind right now : is it planned to have an in-game editor in the future ? A simple tool to edit names, players stats etc would be pretty cool but I guess it's not that easy to implement
Anyway, as an FM fan, I'd like to say that the most important in sport manager games is to find the sweet spot between having a game that is not too easy, but also giving players the feeling that they can make a great career if they play it right. In FM, you can win the champion's league with an amateur club if you invest years after years of quality gameplay, but you can get sacked in 10 games at Barcelona if you suck. So it empowers players because they feel that they have everything in their hands to perform or not perform in their games.
And really I think that it is amazing how close you landed to that sweet spot in such a "small" game with, after all, very simple mechanics. It is not perfect but in my careers in highest diffficulty, I managed to win slams and be episodically world #1 but I never dominated like crazy winning everything. I really had fun trying to optimize everything as much as I could.
So congrats again