for incoming v1.0e (which should be released within 10 days - 2 weeks max), I changed the game engine calculations, so it won't create desync anymore..!
It will still be possible to get desync in these situations, though :
- game engine bugs : these, I should be hopefully be able to fix them (I just fixed a bug leading to a repeating desync on 1st point of the match when playing with tiredness on)
- undetected network packet corruption : these ones should almost never happen (coz network packets have CRC checking to detect corruption and drop them if needed), except maybe if you have some big issue with your network
- differently modded games : if the modding influences the gameplay then it will still desync non-stop (that mainly includes animation & court physics in the court.ini ) ; if both games are modded in exactly the same way, it'll work correctly, though
In bonus, that means that .Dmo will now replay without desync as well (for original game, or exactly same Mods applied between recording & replaying the .dmo), as long as the Build number is the same between the recording & the replay.