Desyncs are (almost) dead !

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Desyncs are (almost) dead !

Postby manutoo » 22 May 2012, 10:03

Hello,

for incoming v1.0e (which should be released within 10 days - 2 weeks max), I changed the game engine calculations, so it won't create desync anymore..! :dance:

It will still be possible to get desync in these situations, though :
- game engine bugs : these, I should be hopefully be able to fix them (I just fixed a bug leading to a repeating desync on 1st point of the match when playing with tiredness on)
- undetected network packet corruption : these ones should almost never happen (coz network packets have CRC checking to detect corruption and drop them if needed), except maybe if you have some big issue with your network
- differently modded games : if the modding influences the gameplay then it will still desync non-stop (that mainly includes animation & court physics in the court.ini ) ; if both games are modded in exactly the same way, it'll work correctly, though

In bonus, that means that .Dmo will now replay without desync as well (for original game, or exactly same Mods applied between recording & replaying the .dmo), as long as the Build number is the same between the recording & the replay.
ManuTOO
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Re: Desyncs are (almost) dead !

Postby Oussama Hassad » 22 May 2012, 11:17

great :bounce:
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Re: Desyncs are (almost) dead !

Postby Elias » 22 May 2012, 16:54

great news Manutoo , hope this will resolve issues with custom anims, would be amazing :)
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Re: Desyncs are (almost) dead !

Postby Rounders » 23 May 2012, 19:09

:applause: Good
Image
Currently retired!
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Re: Desyncs are (almost) dead !

Postby vamos rafa » 23 May 2012, 19:51

nice ImageImageImage
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Re: Desyncs are (almost) dead !

Postby The Potro » 23 May 2012, 21:03

finally, then it will be playable...
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Re: Desyncs are (almost) dead !

Postby Marcos Nion » 30 May 2012, 02:47

Manu, is the port problem going to be solved next version ?? :unsure: :unsure:
That would be really nice... :) :)
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Re: Desyncs are (almost) dead !

Postby manutoo » 30 May 2012, 04:47

Marcos Nion,
port issues are related to your network configuration ; the game can't do anything about it.
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Re: Desyncs are (almost) dead !

Postby Marcos Nion » 31 May 2012, 00:04

Manutoo how do I open my port ??? Thanks...
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Re: Desyncs are (almost) dead !

Postby manutoo » 31 May 2012, 04:30

Marcos Nion,
I already answered you there : viewtopic.php?p=96036#p96036 .
ManuTOO
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