Online gameplay balance with Build 81

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Online gameplay balance with Build 81

Postby Voja » 27 Feb 2012, 21:14

manutoo, can u ruin defenders game even more ? wtf is this all about ? now the balls that go 140 seem like to go 160 when u play against a counter , and a spinned 160 km h . just change the game as it was before this fucking version . this is one big BS .
all of u who are reading try defenders style and see the fucking diff. good job manutoo , i should have retired , this was just too pathetic. anyway see u when this bs gets fixed by the biggest brain of all on planet earth
and wtf is with the counter style ? i havent been complaing until now about other styles cause ive always founded a way to beat them but this is just stupid as hell , he has 0% or had , and when i play him it looks like HE HAS 20+% on top spin , and that helps with the accelerations, and now this 70 cm thing ? why dont u let bashers and counters shoot 190 km h groundstrokes ? and wtf is with the fucking net ? U SHOULD TRY PLAYING THE GAME U ARE 'MAKING' and not with some NOOB COMPUTER , but with some NORMAL PLAYER that isnt a freaking bot.
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Re: Just for MANUTOOS EYES

Postby Chris Jacob » 27 Feb 2012, 21:32

lol
just because you cant play with this version?:D
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Re: Online gameplay balance with Build 81

Postby manutoo » 28 Feb 2012, 05:09

Vojatenis,
I didn't change anything about the topspin, nor the counter, nor the net in the latest Build. Only the run acceleration when running at high speed.

If you have some complain, I'd like to know about them, but you should make some effort to actually describe clearly what's wrong, and since when it's wrong. If you can illustrate with some .dmo record, it'd be even better..!
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Re: Online gameplay balance with Build 81

Postby Stajus » 28 Feb 2012, 10:56

manutoo wrote:Vojatenis,
Only the run acceleration when running at high speed.


Only??? Lol, this is a huge change...defending simply isn't like before and the player isn't moving fast enough to cover some shots I usually defend with ease (lame antitennis? shorter rallies and lack of defence - how about you watch the AO final again and witness the real modern day tennis?) :annoyed: :annoyed: :annoyed: Need for speed :annoyed: :whistle: Plus, it totally favours counters that can be aggressive throughout in baseline exchanges and block deep balls back due to the counter ability...so overpowered since it's harder to defend as it is and they can take this offensive stance making it impossible to trouble them in rallies :unsure: ...Anyways, just give us the speed back, the rest will be fine :annoyed:
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Re: Online gameplay balance with Build 81

Postby Florian » 28 Feb 2012, 13:15

Stajus wrote: Plus, it totally favours counters that can be aggressive throughout in baseline exchanges and block deep balls back due to the counter ability...so overpowered since it's harder to defend as it is and they can take this offensive stance making it impossible to trouble them in rallies


Funny you aren't affraid of defending volleys which is clearly a bigger threat for you...
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Re: Online gameplay balance with Build 81

Postby Stajus » 28 Feb 2012, 13:22

Volleys are also overpowered with S&V, the whole game is a joke with this movement anyway so I'm not going to bother commenting more...soon the tour will be all doctors and counters :cool:
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Re: Online gameplay balance with Build 81

Postby Mohamed » 28 Feb 2012, 13:25

Speed should be back really...Or some nice styles will be present there
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Re: Online gameplay balance with Build 81

Postby Igor Josifoski » 29 Feb 2012, 00:19

LOL, players are too slow -.-
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Re: Online gameplay balance with Build 81

Postby manutoo » 29 Feb 2012, 06:03

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