(Input) Lag is Dead !

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(Input) Lag is Dead !

Postby manutoo » 26 Dec 2011, 09:43

Hello,

prepare yourself to play without Lag..!

I'm changing the way network code is working, so if everything goes well, in the next build you'll move online exactly in the same way than offline, without any Delay on input.

The catch is that the ball will jerk a bit sometimes when it's hit by your opponent, as well as your opponent. I'm going to try to smooth it as best as possible, and when it'll be ok, I'll release the new Build, hopefully before end of this week..! ;)

There's also a 2nd smaller catch : it'll require a bit more CPU power, but nothing too bad, something like 5-10% at worst.
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Re: Lag is Dead !

Postby Oussama Hassad » 26 Dec 2011, 13:01

:applause: :applause: :applause: :applause: :applause: :applause:
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Re: Lag is Dead !

Postby Maria Sharapova » 26 Dec 2011, 14:09

So just to make something clear, would ping be affected at all in this case otherwise .. ?
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Re: Lag is Dead !

Postby Eronakold » 26 Dec 2011, 17:56

Lag is not dead, it's just getting a different form. :roll:
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Re: Lag is Dead !

Postby DavidiM » 26 Dec 2011, 18:11

Finally something positive, thanks manutto. :thinking:
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Re: Lag is Dead !

Postby Igor Josifoski » 27 Dec 2011, 01:54

Eronakold wrote:Lag is not dead, it's just getting a different form. :roll:


Right, and it's even worse. I've been playing [censored] Pro and I know how does it work, it's pathetic and worse than TE before :roll:
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Re: Lag is Dead !

Postby Stajus » 27 Dec 2011, 02:48

manutoo wrote:The catch is that the ball will jerk a bit sometimes when it hits by your opponent, as well as your opponent. I'm going to try to smooth it as best as possible, and when it'll be ok, I'll release the new Build, hopefully before end of this week..! ;)

So the game will be intrinsically glitchy? :suicide:
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Re: Lag is Dead !

Postby Algo » 27 Dec 2011, 04:06

I wanna see that
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Re: Lag is Dead !

Postby manutoo » 27 Dec 2011, 05:08

It will have almost 0 jerkiness on the ball up to about 200ms of ping ; only your opponent's movements will be a tiny bit jerky ; it'll be quite noticeable, but globally it should be very bearable.

Above 200ms of ping, the ball will get a bit jerky just after your opponent hits it, but nothing too bad, I think (I still need to code this part, but the pretests I did were quite encouraging), and your opponent jerkiness will raise.

The only real lag will be for your opponent's skid sound ( = the noise from his shoes), the crowd sound, and the umpire announces that will be played up to 0.2s too late ; all of this shouldn't be much noticeable.
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Re: Lag is Dead !

Postby Voja » 27 Dec 2011, 17:12

Omg, no RL s and w.o.s against great players anymore :cry:
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Re: Lag is Dead !

Postby Marin » 29 Dec 2011, 13:21

for this new vrs i must to say it is vrey very baaad,there is still lag,and its smth slowly,shots are very sloww... :x
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Re: Lag is Dead !

Postby Mike Candys » 29 Dec 2011, 14:06

lag isn't dead at all !!!!
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Re: Lag is Dead !

Postby manutoo » 29 Dec 2011, 15:25

Marin,
read here : topic15-5074.php#p82625

Mike Candys ,
The new No-Lag code isn't voodoo magic, if the connection with your opponent is terrible, it'll still give bad result..! Fiddling with the Delay may help though.

I've played with quite instable 300ms ping and I'm pretty happy with the result, it was quite close of the offline play... :whistle:
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Re: Lag is Dead !

Postby Mike Candys » 29 Dec 2011, 16:20

Sometimes the game jumps and it's horrible ...
I don't see anyone satisfied ... we can thank you for what you've done Manutoo but i don't think it's effective ...
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Re: Lag is Dead !

Postby DavidiM » 29 Dec 2011, 18:37

Everything is in the connection that you have :unsure:
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