50 ms delay is absolutely horrible
Slidy ftw. Inertia physics are not correctly modelled for this delay, however they are more realistic at delays of 100-117
At 50 ms, changing direction takes half an hour and you can get wrong footed by anything, not only when you are defending for your life...
The game does "play" FASTER at higher delay in the range 50-117...Let's use some logic. At 50 ms delay there's more time to react, the rallies are longer in average and the movement is sometimes strange. However, changing direction is really flawed and the player seems to struggle to change the direction even for minimum distances. This clearly favours less skilled players
Anyways, vs Tati Cornet 50-117 ms delay to me feels the same, but with some other players the game is so disgustingly "slidy" at 50 ms...117 ms is rarely slidy and thus provides better gameplay in average.