Stajus wrote:Lol even recording doesn't work properly...There is a large percentage of points that don't show correctly in a .dmo. So maybe better to first look at this
Spectator mode would probably add additional lag, and I'm sure that's not needed because there are plenty of laggers as it is
Elias wrote:Well, no watchers wouldn't create any lags to the players. Conceptually : the player streaming his match, uploads in small parts, the .dmo wich is recording real-time during play, to a central server (eg: managames server for example, but any small web server can handle it). This server handles these files in building, and a little database with available live streams to watch (dmo's), with some cgi, php, pearl, python script, whatever. The watchers (clients), can list the available games to watch, accessing this small database, and launch them to play in their own TE (with the help of a third party software if not created inside TE itself) => they will only download from the "middleman" server, never directly from the streaming players, so that won't ever overload their connexion, being there 1 or 20 watchers wouldn't change this aspect.
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