desynch

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desynch

Postby testo » 08 May 2014, 23:08

Please,Please,Please,

remove the desynch case cause each time i lost a pt on desynch, my opponent NEVER gives me back the point, N-E-V-E-R !

So add lags or others things but stop desynch....
testo
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Re: desynch

Postby Algo » 08 May 2014, 23:44

It used to be a rule to give it back, outside of tour, thought it was common sense... :sweat:
Tour Mod.

Tour issues by PM or Skype.
If you don't add me nor send me a PM, you might see your chances reduced. Inform me about anything that might have went on with your matches BEFORE deadlines, otherwise, decisions won't be changed.
Algo
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Re: desynch

Postby manutoo » 09 May 2014, 04:30

If your opponent saw you miss the ball or put it out, there's no reason for him to give you the point... :fear:

92% of online matches are totally desync free ; on the 8% with desync, I guess there are about half that comes from people trying to play online with Mods. 1% is probably from network issues. So that gives about 3% from engine troubles. I'm always trying to figure out from where (coz I'd really like to have the .Dmo 100% desync free, that'd be quite helpful when debugging stuff), but keeping sync in Peer Network is 1 of the hardest tasks in video game...
I just found something that may have been leading to desync, and it'll be fixed in v1.0d, so hopefully the number of desync will lower a bit.
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Re: desynch

Postby testo » 09 May 2014, 05:52

i made a mistake :

"each time i WIN a pt on desynch, my opponent NEVER gives me back the point, N-E-V-E-R !"

sorry

understand it's difficult to manage but could you lag/stop the game until resynch ? not possible ?
testo
crazy of the little yellow ball
crazy of the little yellow ball
 
Messages: 711
Gaming Since: 21 Jan 2009, 22:18
Location: Paris - France

Re: desynch

Postby manutoo » 10 May 2014, 04:08

Nope, it's not possible...
ManuTOO
== Mana Games ==

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