Do you know what might be causing this kind of overexposure when I play some matches on clay courts? It happens at specific times, around 13:00 or so. It is much more noticeable during matches, as it seems that nearby objects reflecting the sun, such as the umpire chair, may be causing overexposure in that area, if that makes sense.
Here's an example comparing training mode and match mode with the same stadium and the same time:


Is there any value I could add to SurfaceMaterials that might help in this case?
- Code: Select all
[Values]
_BumpScale = 0.8
_FlipMirrorU= 1
_GlossMapScale= 0
_Glossiness= 0
_Metallic= 0
_OcclusionStrength= 1
_ScaleU = 0.088
_ScaleV = 0.085
_OffsetU = 0.5

