
Okay we add this to our Stadium.ini
[Camera]
Angle = -18.740917972385
Focal = 2.96122860908508
Dist = 3707.25
Height = 1128.78125
AspectRatio = 16:9
So this is standard in the Stadium.ini..... but if we want the "Auto Line Drawing" feature enabled on our court, we add these entries.
AutoU1 = 0.318
AutoV1 = 0.256
AutoU2 = 0.827
AutoV2 = 0.829
So in layman's terms, let me explain my menial grasp on these parameters...

Angle - the angle of the court with respect to the player's view. So the more negative the number means the camera is placed higher (like, the higher in the stadium the camera is) so the view angle down to the court is more acute. The more this number is towards 0.0 means lower camera position, so down to court level perspective. I assume positive numbers would therefore be viewing from underground, so that probably won't work.
Focal - How much zoom the camera has... so how much the camera zooms in at the "focus point". I think of this imaginary point as a tennis ball lying in the middle of the court.
Dist - How high on the screen the court lines are drawn. Big numbers move it out of the top of the screen, lower move it towards the bottom. Handy to tune if you have if you have the right camera perspective but the court is drawn in the wrong spot on the court. I imagine this as this distance from the ball in the centre of the court to the camera, on an angle... so the hypotenuse if you imagine a right-hand triangle. So...like, the commentary box or the Royal Box at Wimbledon.
Height - Changes the height of the point of focus.... so now the ball is on opponents baseline. Cranking this up zooms the camera in on the top of the screen. Minor adjustments can tweak the perspective... I find I have to adjust the DIST as well to maintain perspective. If you move it too far down, the bottom half of the court disappears.
Aspect Ratio - Changes the Aspect ratio, amazingly enough. If you try to have a 16:10 on a 16:9 screen, it will cut off the sides of the image (letterboxing).
The AutoU1, AutoV1 stuff is relatively straightforward as explained in the other thread....it requires a bit of maths and but seems to work okay.....if you have a background with a nicely defined court. So if you have a hard court with a different coloured surface or a carpet court or something... it works fine. But clay, grass, cement, sand, ice, tarmac and dirt are all a bit hit and miss especially if you are using a bodgy screenshot as a base. I have found more success manually moving the camera around via Notepad on these courts... but there's probably a smarter way to do it.
Important Note That If I Knew Would Have Saved Me About 10 Hours Work - if you have the AutoU1/ AutoV1 entries in the .ini I believe this locks the camera's perspective in the Settings-->Camera tab. This gives you the "this court relies on this perspective and therefore can't be changed" or something message. I made a bunch of courts that couldn't be used with the dynamic camera view for no reason... I ended up re-doing them... I will probably be re-visiting some of the 75 courts I have made so far to adjust the camera.


Anyway, I hope this info helps to clarify my understanding of this and hopefully other's as well.
