[TE4] Ball boy position + 2D Court Modding

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[TE4] Ball boy position + 2D Court Modding

Postby stef » 25 Nov 2020, 13:50

Hi Manutoo,
I've searched a lot in the forum, but I haven't find anything about it.
It would it be possible to change the ball boy position on the court (and also the other npcs eventually)?
I'd like to move them a little bit further from the court, as you can see from the screenshot below.
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Download my courts here: topic29-32901.php?start=240#p275607
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Re: Ball boy position

Postby rharm2 » 25 Nov 2020, 18:16

hey stef, how do you import courts into te4?
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Re: Ball boy position

Postby stef » 25 Nov 2020, 20:47

rharm2 wrote:hey stef, how do you import courts into te4?

See here in the section about 2D Court: topic11-31376.php

The AspectRatio does not match with the TE2013, I don't know why :thinking:
So I changed camera values for the court_mod.ini file manually.
Download my courts here: topic29-32901.php?start=240#p275607
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Re: [TE4] Ball boy position

Postby manutoo » 26 Nov 2020, 06:45

stef,
it's not possible to move them for now.
I still didn't do the final position code for the game (ie: their position will depend on the selected stadium), so I can't add modding their position before a while.

For the AspectRatio, are you sure it's not a Focal issue ?
ie: did you do that :
Code: Select all
[Camera]
Focal      =   // This turns off the default Focal
CustomFocal     =       3.38351   // This entry is for legacy TE2013's Focals
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Re: [TE4] Ball boy position

Postby stef » 26 Nov 2020, 18:18

Thank you for the answer, Manu
Yes, I added the line about Focal as you wrote.
If I copy-paste the camera info of all my custom court I have an issue with the AspectRatio when I set it on 16:9 or 16:10
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Re: [TE4] Ball boy position

Postby manutoo » 27 Nov 2020, 06:56

Hum, maybe in TE2013 the lines were set for a 16:10 ratio, but the game stretched over the image + the lines to 16:9 ? (IIRC, this is the default behavior of TE2013 if you didn't specify the picture ratio was 16:9 in its court.ini)

In this case, you should reposition the lines in TE4. :fear:
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Re: [TE4] Ball boy position

Postby stef » 27 Nov 2020, 20:18

I have the stretched lines behavior in TE2013 when I set this line:
Code: Select all
2dCourt16:9   =   1

Other issue:
The in-game court is darker than the original court.jpg
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Re: [TE4] Ball boy position

Postby Sillytone » 28 Nov 2020, 04:36

I don't want to create a topic so i'll sneak in a little bit.
For the grass court, if i use court.png only it'll be like this
TE4_Screenshot001.jpg

Court.png and court_used will be like this
TE4_Screenshot002.jpg

So any solution for this ? Thanks.
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Re: [TE4] Ball boy position

Postby manutoo » 28 Nov 2020, 08:04

stef,
I can't reproduce the issue on my PC.
Could you send me your Court.jpg + Court.ini ?

Davide Menez,
update to the v0.31.
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Re: [TE4] Ball boy position

Postby stef » 28 Nov 2020, 09:37

manutoo wrote:stef,
I can't reproduce the issue on my PC.
Could you send me your Court.jpg + Court.ini ?

Sure, here it is:
https://drive.google.com/file/d/1Q_mZ5m ... sp=sharing

I've also deleted Ini and Models folders from Mods\MySuperMod, but nothing changed.
Download my courts here: topic29-32901.php?start=240#p275607
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Re: [TE4] Ball boy position + 2D Court Modding

Postby manutoo » 29 Nov 2020, 09:17

I checked and there's no issue on my PC with your court : it's exactly the same luminosity.

I'd take a wild guess and say it's your GPU drivers that apply a gamma filter to your 3D rendering... :unsure:

Side note : you should not have these lines in your Court_Mod, except if you know what you are doing, because the court physics changed a bit for TEM2/TE4 :
Code: Select all
Friction   =   0.602   //0.56 0.61
Elasticity   =   0.818   //0.63 0.61
MaxSkidAngleRatio=   0.20
SkidAngleRatioBase=   0.20
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Re: [TE4] Ball boy position + 2D Court Modding

Postby stef » 30 Nov 2020, 02:24

Solved! :D
Sometimes simply re-installing the game is the answer! :yes:

Thanks Manu!
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