my thoughts for latest update

General discussions about the 3rd edition of Tennis Elbow

my thoughts for latest update

Postby The Potro » 06 Sep 2012, 14:00

1. i cannot get the ball up high consistently with my 100% topspin. ----> make it possible to consistently get it up high.

2. when i do get them up, it doesnt matter, opponent just eats them with acceleration ----> make it MUCH harder to hit accelerations on high balls FFS...

3. i always play with elite, but all the matches is about acceleration and acceleration ----> make it harder to hit acceleration. this is way unreal.

4. it almost shouldnt be possible to hit onehanded acceleration on high balls. ----> why do you think federer cannot beat rafa on 5 set clay?

5. on clay, you should implement so the ball sometimes bounce strange like in real tennis so opponent more likely plays more behind baseline, so opponent cannot play grass tennis style on clay. i mean, in this game, 99% of the people has the same style, attack + acceleration all the time, it feels like im the only one playing with spin.

6. why is there "give neutral reputation"?, i cannot se the meaning with it.

7. way to many net cords when opponents return my serves, and all net cords have same variation :(

ï think this game would be much more fun if realistic mode skils was set to max 75% :dance:

othervise, im very happy with the update!!

edit: all my thoughts are based on online play + no preview + elite controls + realistic mode
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Re: my thoughts for latest update

Postby jorgea » 12 Sep 2012, 03:36

These are good suggestions to consider for the next update.
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Re: my thoughts for latest update

Postby BallBasher » 12 Sep 2012, 16:15

The topspin skill at the moment is imbalanced in favour of flat hitters at the moment. However, not all one-handed backhands are bad against high balls. Gustavo Kuerten and others who use an extreme (semi-western) one-handed grip don't have nearly as much trouble attacking balls above shoulder height. Federer struggles because he uses a mild eastern grip which makes optimal contact at waist level.

I have a few suggestions to fix the topspin problem:

1. Get rid of the slice penalty for heavy topspin users, it unbalances the game defensively. Link the slice to style and the FH/BH skills instead. Give punchers, varied players and volleyers a bonus to their slice regardless of topspin (volleyers should get the biggest bonus). PBs, defenders and counters should have a weaker floaty defensive slice backhand.

2. Scale the shoulder height acceleration bonus in favour of heavy topspin. That is, the higher the topspin skill you have, the more power and accuracy you generate off higher balls. Typically players who hit with a lot of topspin use more western grips which are stronger on high balls. Having very flat hitters, hitting 101 mph accelerations off above shoulder-height balls is unrealistic as hell. You can also factor in the counter skill into this as well, so two-handers are more solid than one-handers against high balls. To balance this, you could make heavy topspin users struggle more against low balls like slices, short slices, e.t.c. Maybe you could factor height in as well (i.e. taller players are better against high balls but worse against low balls).

Also, minor point, there needs to be less mishits dribbling over the net for winners and more shots actually going into the net. Seriously, I can't remember the last time I hit a groundstroke which actually hit the net. Mishits should be errors more often than not.
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Re: my thoughts for latest update

Postby The Potro » 13 Sep 2012, 22:38

but djokovic and rafa har very high topspin, and both those backhand slices are horrible... so i think the slice system now is good...

BallBasher wrote:The topspin skill at the moment is imbalanced in favour of flat hitters at the moment. However, not all one-handed backhands are bad against high balls. Gustavo Kuerten and others who use an extreme (semi-western) one-handed grip don't have nearly as much trouble attacking balls above shoulder height. Federer struggles because he uses a mild eastern grip which makes optimal contact at waist level.

believe me, rafa would eat kuerten all day long :)

BallBasher wrote:2. Scale the shoulder height acceleration bonus in favour of heavy topspin. That is, the higher the topspin skill you have, the more power and accuracy you generate off higher balls. Typically players who hit with a lot of topspin use more western grips which are stronger on high balls. Having very flat hitters, hitting 101 mph accelerations off above shoulder-height balls is unrealistic as hell. You can also factor in the counter skill into this as well, so two-handers are more solid than one-handers against high balls. To balance this, you could make heavy topspin users struggle more against low balls like slices, short slices, e.t.c. Maybe you could factor height in as well (i.e. taller players are better against high balls but worse against low balls).

perfect said :)

BallBasher wrote:Also, minor point, there needs to be less mishits dribbling over the net for winners and more shots actually going into the net. Seriously, I can't remember the last time I hit a groundstroke which actually hit the net. Mishits should be errors more often than not.

yes, ive almost never hit net directly... also make some mishits to go up very high with crazy topspin and they usually land on baseline...
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Re: my thoughts for latest update

Postby The Potro » 14 Sep 2012, 21:27

also, i think its kinda ureal cause everyone has flat shots like berdych, i mean, flat shots have more favour that spin, make so those who play with minimal spin (99% of the players) have harder to hit acceleration.

i mean, i play on clay with 100% spin against 0% spin players online, and they push me back, it should be the opposite...

lower spin % should result in higher error rate :applause:

sometimes i test 0% spin, and i cant really see any difference in terms of angle creation, i can easily create same angles with 0 spin, not good idea...

it would also be nice idea to implement "stars" in different things like, returns, slice serve, angle creation, take ball early etc. and we could maybe chose 1 or 2 of them so it would be more variety on online play :)

my ideas: on high balls --> forehand good --> 2 handed backhand normal --> 1 handed backhand bad
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