Tennis Elbow 2011 Mac v1.0d is released (Build 80-2012.1.26) :
https://www.managames.com/download.php?T ... c_fe1d.zip [Permanent direct download link to the latest version]
/!\ Updating: when you update to a newer version, you have to transfer the "Profiles" subfolder from your previous TE2011's directory to the new installation folder to keep your saved games ; do not overwrite your current game folder with the new one, else you'll lose your saved games (they might end in the bin, so still in recoverable state, though).
New Features :
- New Strike Styles : 1 forehand, 1 backhand, 1 Serve (you're welcome to guess from what real players they are inspired from in this topic : topic15-2209.php?start=120#p85236 - the new serve is actually the serve n°2 pre-v1.0c, so it's not really new

- World Tour : players will be now all in White, Grey & Black (ie: no colors) for the UK Slam
- Modding : added a "How to distribute your Mod to other users ?" section in the HowToMod documentation
- Modding : easier to handle HUD modifications for specific tournaments with Modded Tour base
- Modding : can save & reload strike styles when there are more than 10 styles
- Modding : advanced player name formatting (see "Pak01.pak/Menu/HudAbove.Menu")
- Modding : can change the Woman Serve Speed Coefficient in World Tour in the Tennis.ini with WtaServeSpeed, under [WT_Static]
- Modding : added MaxShader in [3dEngine] in GameSys.ini to allow to increase the maximum shaders ; this is needed if you add a lot of images & icons to the game
Changes :
- World Tour : Men & Women Player bases updated with 2011 year end rankings (see notes)
- Animation : tuned Serve n°2, smoothed 1H-Backhand n°2, Forehand n°6 & n°8
- World Tour : in the Country Cups, countries with high Top Spin players have more chance to select Clay surface
- World Tour : women serve speed lowered
- Physics : net clip slightly tuned so the ball is going up a little bit depending of the ball position & speed
- AI : CPU uses dropshot at net more smartly (ie: only if the incoming ball isn't too fast)
- Gameplay : strike speed bonus on high ball slightly lowered for the volleyer style
- Gameplay : when volleying very quickly after the ball is hit by your opponent (ie: volley vs acceleration, and volley vs volley), the ball is a bit harder to control
- Gameplay : auto forward speed (when you prepare your strike) noticeably raised when you stand after the 2nd ball bounce
- Gameplay : strike choice between baseline and volley tuned
- Gameplay : short acceleration enhanced => the speed handicap on low ball now applies less strongly, especially with high Top Spin skill
- Gameplay : short strike speed slightly raised when the power skill is very low
Bug Fixes :
- Modding : Outfit code is correctly logged in System.log when you click on the "Copy to Clipboard" button
- Modding : fixed custom camera init for 2D court with dynamic mode
- World Tour : Woman strike speed penalty coz of low ball was too big
- World Tour : when asked to enter a Forced Tournament in Singles, you'll be now registered for Doubles as well if you wanted to if your ranking was not high enough to be a Forced Tournament in Doubles
- World Tour : fixed hanging on "Week - Day" screen when playing a doubles tournament with 2 human players
- World Tour : Serve Talents are correctly loaded, so some CPU players should now use slice & topspin serves
- World Tour : your partner will now cancel their singles if you want to enter a doubles draw in another tournament ; they'll try to join in Singles, if their ranking allows it
- World Tour : correct ranking points assignation around 2-week tournaments for your player when not starting at the rank #1000
- Rendering : slightly better court lines display when the corridors are off
Notes :
- Changelog of previous versions is here : topic15-5081.php
- as usually, if you notice any glitch or bug, thanks to report them !
- With all the different improvements brought by this new version, now the CPU should be globally quite better to reach the net & then finish the point there
- I had to move a bunch of players around in the base, to make them play longer while not invalidating the existing saved games ; in result, the moved players will get the history of the replaced players ; example : Federer didn't play in 2012, so I replaced him by a fake player which got all his results so far and will not play in 2012 ; the new Federer will have a crappy history (ie: from the fake player), but will still play in 2012 ; if you start a new game, nothing will be wrong, all players will behave correctly