when the ping is high, it'll have some issues, it's inevitable. I balanced between the input dead zone (ie: input doesn't have any effect for a few instants just before you hit the ball) and the ball & opponent jerkiness... If I lower one, it'll raise the other one, and vice versa.
if you have lag, you should see the Turtle icon. If you see it, it means you connection with your opponent isn't good. I didn't change anything in the under layer of the network code, so there's nothing different with the older version. What's news is that you can put an higher delay with less consequences on the gameplay, and thus play with less lag for the same ping. If ping has peaks above the Delay, it'll lag anyway, same than before, there's no magic.
Maria Sharapova M.S.,
you likely installed a Mod that makes the ball trace smaller.
I throughly checked the sensibility, coz I felt it was different as well, but actually, it isn't. It's really same than offline mode. If we feel it's different from older online version, I think it's coz now we can stand closer of the baseline which makes the left/right aiming faster, but it's the same than when playing offline against the CPU.
== Mana Games ==
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