I did a quick test and it seems that I could defend well on clay while standing far from the baseline with 100% topspin. It was hard, but globally my Power Baseliner opponent was getting more tired than me, while winning about 50% of the points, so in the end, I guess I'd have destroyed him physically... (with Tiredness on)
So all in all, it seemed realistic & intense enough.
On other surfaces, it may be more problematic though...
I tuned the short acceleration, and it'll be be more efficient with next update, especially when u have a high topspin, so hopefully, it'll balance a bit the penalty of having high topspin (it'll be quite easier to do a winner with the short acceleration coz can hit harder more often, thanks to the topspin keeping the ball short)
== Mana Games ==
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