Comments about v1.0c Build 73

General discussions about the 3rd edition of Tennis Elbow

Re: Tennis Elbow 2011 v1.0c

Postby Mohamed » 09 Sep 2011, 16:07

The baseliner style became really strange. Possible to hit some 160 Kms when opponents hit spins(which is good). But the problem is that baseliners can't hit more than 125 Km shots when opponents play short angles :unsure: (which is rly bad)
Shots should stay as they were in last versions.. and when players get good positions in the court they shud be able to hit some 160Kms (specially power baseliners). Cya :jap:
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Re: Tennis Elbow 2011 v1.0c

Postby NOLE.LUCKY » 09 Sep 2011, 16:42

Where is my power?? :D
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Re: Tennis Elbow 2011 v1.0c

Postby Stajus » 09 Sep 2011, 16:51

NOLE.LUCKY wrote:Where is my power?? :D

Never had it, son :fear:
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Re: Tennis Elbow 2011 v1.0c

Postby Jelena Jankovic » 09 Sep 2011, 18:02

And you should fix ridiculous mishits. lol They are annoying, and I saw that defenders make less errors with mishits, although they are right on the ball or really close to red in the danger zone.
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Re: Tennis Elbow 2011 v1.0c

Postby Derek » 09 Sep 2011, 18:04

Wow.... SOOO many bad things about this new realease... :o
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Re: Tennis Elbow 2011 v1.0c

Postby Algo » 09 Sep 2011, 18:15

Stajus wrote:Never had it, son :fear:

:lol:

update's weird but ok.
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Re: Tennis Elbow 2011 v1.0c

Postby kersou » 09 Sep 2011, 18:18

Fine for me!
It's cool to see the CPU doing stop volley!
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Re: Tennis Elbow 2011 v1.0c

Postby Stajus » 09 Sep 2011, 19:46

Can we get that bloody line bug fixed? My player was within reach of a ball on a very important point and the opponent's slice was going DTL and on the line...my player decided not to hit the ball :lol: Another bug costing me a GS match...:roll: This bug has been present for a long time :?

Good job with the smoke btw (that one cost me 2 GS matches :lol:), it's sorted now ;)
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Re: Tennis Elbow 2011 v1.0c

Postby lreese » 09 Sep 2011, 23:56

I have no problem with the slice. It's awesome
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Re: Tennis Elbow 2011 v1.0c

Postby vamos rafa » 10 Sep 2011, 02:30

nice updates :applause:
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Re: Tennis Elbow 2011 v1.0c

Postby manutoo » 10 Sep 2011, 04:52

Ok, I checked, and the problem with loss of power on low balls particularly arises with Fair Mode (ie: with 100% power & 100% speed skills). In Realistic Mode (ie: with 90% power & 90% speed skills), it's almost ok (but not totally).
So I already spent a good amount of time to tune that, and I'm going to check a bit more everything is alright and I'll release a new Build in a few hours.

Note:
>> Gameplay : all strikes done against a sliced ball are now less precise
As slices are slower strikes with way slower bounce, that only compensates the extra time that gives you extra precision to hit them.

Stajus,
I'd need a .dmo to find out why your player didn't jump to the slice on the line. In the code, your player should always jump, even sometimes when the ball is out ; not the opposite. So it may have a bug hidden somewhere... :fear:

Jelena Jankovic,
Defenders are not protected against mishits in Red Zone. Only Counters are.

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looks like it also destroyed ur English... ':D
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