i have to agree, i play merely only with this setting online, and have a great experience. In my opinion Elite Controls is the main setting wich makes TE a very good sim (yes, the best one)

Sim controls when reaching a decent level leads to unreal rallies with easy hard strikes from any corner of the court / position. Elite is way more demanding position wise and brings more ue's and you have to work out your winners harder.
I think it should be a good guess to merge controls settings with fair/realistic skills settings, to create the game modes, like :
- arcade mode = arcade controls + average/fast autopos (based on offline char choice) + free skillset
- balanced mode (or whatever it should be called) = sim controls + average autopos + fair or realistic skillset (keep only realistic imo)
- Sim mode = elite controls + low/average autopos (based on offline char choice) + realistic skillset + *disabled helpers on both sides* (forced in sim mode and as a
toggle option in balanced mode).
this would also avoid players joining being confused by elite controls when they didnt checked the room icons options in the lobby.
i think also competitions should be played on sim settings (elite controls) as it brings clearly a deeper gameplay and more skill brackets provided the extended controls mastery required. I still could see some 2000+ rated player moving/hitting almost as consistently in elite control mode than in sim control mode, but not that much players can do it and it's a good thing, it means two things : 1/ it's possible 2/ it's (more) difficult to reach that level = it's a (more) competitive setting & field.
my 2 cents
