Form of Day Question

General discussions about the 3rd edition of Tennis Elbow

Form of Day Question

Postby Spallo » 06 Feb 2017, 19:14

Hello Forum,

it is my first post here and thumps up for this community :applause:

an thank you manu for creating, for me at least, a contender for the best sport game ever made (no kidding and i play a lot of sport games) :!: :!: :!:

That said, i have a question about the form of day feature...and yeah, i know the other threads about it...maybe im to dumb to understand :roll:

if the feature is active in, lets say, 50% (just example) of the time the players will be exactly the same lvl as my difficulty. i personally find this not realistic, so i wanted to create a setting that alternates EVERYTIME (depending on mental skills of course) between good and bad days. the reason for this is my assumption, that nobody will play exactly the same (paper stats) like the match before, or even any match ever played. Anytime your form is different so to say...

how does my tennis.ini have to look, that this gonna happen?

like this?

Active = 1
BadAverage = -0.3
BadMax = -0.6
BlendRandom = 0
GoodAverage = 0.3
GoodDayRate = 0
GoodMax = 0.6

i want that the range is less drastic, so i changed it to 0.6. But i dont get, why my oppenents have often 0.00 or maybe 0.01 deviation from the paper stats...

thank you in advance!
Spallo
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Messages: 10
Gaming Since: 06 Feb 2017, 18:54

Re: Form of Day Question

Postby manutoo » 07 Feb 2017, 09:04

Hello,

when you set "BlendRandom = 0", you use only the FormOfTheDay done for the match simulation in the World Tour, which is usually very near 0 (except for players with very low mental skills).

So you might want something like this :
BlendRandom = 0.25 or 0.5

PS: thanks for the praise ! :)
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Re: Form of Day Question

Postby Spallo » 07 Feb 2017, 23:34

Thank you for the quick answer manu.

Ok, then my guess was right, but i didnt know that the mental stats effect the form so little...

If I set BlendRandom to 0.5 the values of the opponents form will be completly random 50% of the time right? It is not a mix between the mental skill and randomness but 50% just random and 50% mental skills? Thats what i get from the topic15-25504.php...

Is BlendRandom also applied to the simulated WT-Matches?

Thx
Spallo
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Messages: 10
Gaming Since: 06 Feb 2017, 18:54

Re: Form of Day Question

Postby manutoo » 08 Feb 2017, 08:31

BlendRandom mixes the 2, formula is : Levelchance = RandomChange * BlendRandom + MentalSkillChange * (1 - BlendRandom)
The FormOfDay from the Mental Skills is meant to give a bad day to the players from time to time, more often when their mental skills is low.

[WT_FormOfDay] section is only used for real-time matches.
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Re: Form of Day Question

Postby Soblahovan » 21 Feb 2017, 16:10

Yesterday I played against an opponent and he had statistics +0.02 .... what is it?
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Gaming Since: 14 Feb 2017, 21:43

Re: Form of Day Question

Postby manutoo » 22 Feb 2017, 09:57

Soblahovan,
+0.02 = +20% of 1 sub-level = +2% of 1 level.
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Re: Form of Day Question

Postby Soblahovan » 22 Feb 2017, 22:56

manutoo wrote:Soblahovan,
+0.02 = +20% of 1 sub-level = +2% of 1 level.

I play the Junior 1, it means that the CPU played on?
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Re: Form of Day Question

Postby manutoo » 23 Feb 2017, 09:21

Soblahovan,
=> Junior 1.2
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